UE 5.1.1 - Texture Pan results in horrible smearing

Only workaround i’ve found so far is changing the material to translucent and checking “Output Velocity” in material details. Seems like a bug, i found a similar issue here Unreal Engine Issues and Bug Tracker (UE-164554) but that’s for Nanite WPO meshes. Maybe you can try submitting a bug report with your example project for reproduction?

unrealbugsubmissions.epicgames.com