[UE 5.1.1] Problem With "Game and UI" Input Mode

I just had to add a line when setting up the input mode:

FInputModeGameAndUI InputModeData;
InputModeData.SetLockMouseToViewportBehavior(EMouseLockMode::LockInFullscreen);
InputModeData.SetHideCursorDuringCapture(false);  // Added this line
InputModeData.SetWidgetToFocus(TakeWidget());