UE 5-0 EA failed to load plugin when packaging

Hey guys!
I’m having an issue when packaging my project. When I was using UE4 I installed a plugin called SurfaceFootsteps but ended up not really using it. When I upgraded/updated the project to UE5 I had to option to continue without using the plugin since it’s not yet compatible with the newest engine, neither had I the need for it. New when I try to package the project I come across this error with causes the whole process to fail.
LogInit: Display: LogEngine: Error: Failed to load ‘/Script/SurfaceFootstepSystem.FootstepWorldSettings’, falling back to ‘WorldSettings’
I appreciate any help in advance.

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This is EXACTLY the issue im having right now. 4 days straight for 8 hours each day i have tried everything i know to get my project to package but it keeps failing and it only has a 2 errors, both this! How the hell did you fix it? I wish you had followed up :frowning:

5.4.1 Source(UE) I have rebuilt from source 20x now (not joking) and no matter what i try or what different way i go about it, fails. It builds from source in VS2022 no problem but the moment i try to package my project, fails! I removed the ■■■■ plugin so how in the hell is it still existing!

edit: Answer: If you cant use the plugin at all, use the reference viewer to find anything related to the surfacefootstep and kill it. For me luckily since i rebuilt my entire source ‘Solution’ instead of just the engine portion, my surfacefootstep plugin finally built without failing so i was able to just throw the plugin back into my plugins folder.