Hi there,
I got a character model rigged with UE 5 EpicSkelaton in Maya. I’m trying to create a control rig but got a problem with the arms. When I link my clavicle bone to Basic IK node arm moves immediately and the wrist looks broken. When they disconnected, lower arm and twist bones aligned but when I connect the Set Transform-Bone and Basic IK then the twist bone and lower arm bone goes different positions and wrist looks broken. Here I got two ss from my UE scene.
I’ve got stuck right here and can’t move forward; anyone know how to fix it.
Thank you.

