UE 5.0.3 Broke my previous UE5 projects, windows 10 packaging doesn't work right

I started a couple of projects on UE 5.0.0, I tried packaging for windows and everything was OK, with default map and included maps assigned, everything just fine.

However, since the latest update to 5.0.3 (or even maybe 5.0.2), projects says “Build Successful” but the .exe does nothing, not crash errors, black/white screens, no task, no nothing. This is the same for any project I started before the updates.

I thought it was something about windows SDK, but if I start a new project, packaging is just right. Even if I migrate some assets of the previous projects to the new one, still works ok. So that’s why I think the update somehow broke my older projects.

I have tried reinstalling UE5, reinstalling Windows SDK, .NET Framework, even Visual Studio, change packaging to debug, development, shipping, no luck.

Something caught my attention too, in the output log, in both cases (“ok” .exe and “corrupted” .exe) these are the final lines.

UATHelper: Packaging (Windows): ********** ARCHIVE COMMAND COMPLETED **********
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 30s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=0 (Success)
UATHelper: Packaging (Windows): Updating environment variables set by a Turnkey sub-process

UATHelper: Packaging (Windows): The system cannot find the path specified.

Another post in the forum had a similar issue, but wasn’t useful.

Hope someone can help me because I’m stuck, I don’t know what to do.

I am also experiencing this same issue. The packaging is successful but the resulting application .exe does not run it does absolutely nothing when you try to open it. Cannot find anything on this earlier. This ruined my day real quick as I experienced the issue for the first time when trying to package my game to turn in for a game jam. As I am sure you can tell, it did not get turned in :frowning:

Too bad, I tried to get more info about this and someone suggested to build from source code Unreal Engine 5.0.0 but I’m not sure how, neither if it will work.
For now I am migrating my whole project to another fresh one but is a huge pain to set everything as it was, hope we get an answer or gets fixed on upcoming updates.

Hey, I have the same problem. UE 5.0.3 and Visual Studio 22. Development or shipping, no difference. It asks for security permission as usual and then nothing happens :frowning:

1 Like

same problem here. strange because a few of the projects that i have gotten off marketplace, when i try packaging them as they are seem to work, but projects that i’ve actually worked on, have now stopped building correctly; or so i assume, as when i run the exe nothing happens. I Had a previous version of the project i am currently working on that built and ran just fine last week, the only thing i’ve done since is incorporate an inventory system. The only new 'component/ element/ type of thing i haven’t used before ’ i’ve added is the data table for the inventory. Before this, i had a few blueprint interfaces, actor components, etc. But i feel like it’s got to be something added between build attempts obviously. The only thing of which i can think is the data table, have any of you with the same issue recently implemented data tables?