I started a couple of projects on UE 5.0.0, I tried packaging for windows and everything was OK, with default map and included maps assigned, everything just fine.
However, since the latest update to 5.0.3 (or even maybe 5.0.2), projects says “Build Successful” but the .exe does nothing, not crash errors, black/white screens, no task, no nothing. This is the same for any project I started before the updates.
I thought it was something about windows SDK, but if I start a new project, packaging is just right. Even if I migrate some assets of the previous projects to the new one, still works ok. So that’s why I think the update somehow broke my older projects.
I have tried reinstalling UE5, reinstalling Windows SDK, .NET Framework, even Visual Studio, change packaging to debug, development, shipping, no luck.
Something caught my attention too, in the output log, in both cases (“ok” .exe and “corrupted” .exe) these are the final lines.
UATHelper: Packaging (Windows): ********** ARCHIVE COMMAND COMPLETED **********
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 30s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=0 (Success)
UATHelper: Packaging (Windows): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Windows): The system cannot find the path specified.
Another post in the forum had a similar issue, but wasn’t useful.
Hope someone can help me because I’m stuck, I don’t know what to do.