UE 5.0.3 Black Screen on remote iOS Build

Hello, everyone!

After wrestling with iOS build on a project that runs well on Android (and running out of ideas what went wrong), I decided to ask for help. I am getting a black screen on a iOS device after successfully remote building and signing. After going through the forums and trying every suggestion I could find, I created a new “TopDown” project and the result is the same.

Setup:

  • Windows 10 PC creates a build on Unreal Engine 5.0.3 from Launcher and iTunes 12.10.11.2
  • Mac Mini M1 with MacOS Ventura 13.0 and XCode 13.4.1 creates a build
  • Signing for Development successful
  • Testing on iPad Air 2 (iOS 15.7.1) and iPad Pro 11 2018 (iOS 15.7.1)

Result when deployed on iOS device from Windows PC:

  • Black Screen
  • Automatically Closes
  • No Logs Saved

Result when deployed on iOS device from XCode:

  • Black Screen
  • No Logs Saved
  • Log from XCode:
2022-11-14 12:17:44.661865+0200 TopDown[19365:875890] [UE] Used memory before allocating anything was 31.97MB
2022-11-14 12:17:44.900553+0200 TopDown[19365:875890] [UE] Checking for command line in /var/mobile/Containers/Data/Application/10AD66CC-3538-4738-8C6B-54E91A0053A7/Documents/uecommandline.txt... NOT FOUND!
2022-11-14 12:17:44.900629+0200 TopDown[19365:875890] [UE] Checking for command line in /private/var/containers/Bundle/Application/BF372E02-9362-447C-965D-583864FA0837/TopDown.app/uecommandline.txt... NOT FOUND!
2022-11-14 12:17:44.900718+0200 TopDown[19365:875890] [UE] Combined iOS Commandline:
========= This app is in LANDSCAPE mode
2022-11-14 12:17:45.208290+0200 TopDown[19365:875890] didRotate orientation = 3
2022-11-14 12:17:45.208579+0200 TopDown[19365:875890] didRotate orientation = 3
2022-11-14 12:17:45.209026+0200 TopDown[19365:875890] didRotate orientation = 3
2022-11-14 12:17:45.243179+0200 TopDown[19365:875890] didRotate orientation = 3
2022-11-14 12:17:45.244428+0200 TopDown[19365:875890] didRotate orientation = 3
2022-11-14 12:17:45.244704+0200 TopDown[19365:875890] didRotate orientation = 3
2022-11-14 12:17:45.280099+0200 TopDown[19365:876136] Metal GPU Frame Capture Enabled
2022-11-14 12:17:45.283856+0200 TopDown[19365:876136] Metal API Validation Enabled

Project Settings I have experimented with

  • Default Map
  • Metal Shader Standart to target v2.5
  • Minimum iOS Version 15.0
  • Support Apple A8
  • Mobile Anti-Aliasing Method = None

Any help will be highly appreciated!

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