So hit something odd that the Docs say should work but does not.
The docs seem to say that I can use Input Events and Action Events in an Animation blueprint, but I can’t seem to get them to fire. (Animation Blueprint Event Nodes in Unreal Engine | Unreal Engine 5.0 Documentation)
Steps to reproduce.
1 - Start with a 5.0.3 Third-Person Project
2 - In Project settings create an action named ‘Test’ and assign it to like left shift
3 - In the APB Manny blueprint add a Keyboard input event (like 0) and an action input to test action. Just the pressed pin up to debug string to put something on screen.
And with that that neither work.
So am I misreading the docs above or am I missing something?