Has this bug been reported already? Is there a workaround?
How to reproduce:
- Fresh install of UE 5.0.2
- File → New Project
- Select Games → blank
- Select C++
- (put a proper folder and project name)
- Create
UE starts up and shows an error message:
The project could not be compiled. Would you like to open it in Rider?
Running F:/ue/UE_5.0/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe Development Win64 -Project="F:/ue/projects/MurderInSpaceScratch/MurderInSpaceScratch.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Log file: C:\Users\rubm\AppData\Local\UnrealBuildTool\Log.txt
Creating makefile for MurderInSpaceScratchEditor (no existing makefile)
ERROR: Expecting to find a type to be declared in a module rules named 'RD' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
I start the project in Rider to find the same error.