‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\Win64\UE4Editor-HierarchicalLODOutliner.dll’. Cannot find or open the PDB file.
[2016.12.01-17.22.21:740][ 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0015 seconds. Added 1 classes and 2 folders.
[2016.12.01-17.22.21:741][ 0]LogLoad: (Engine Initialization) Total time: 28.99 seconds
[2016.12.01-17.22.21:741][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.12 seconds
[2016.12.01-17.22.21:741][ 0]LogExternalProfiler: Found external profiler: VSPerf
[2016.12.01-17.22.21:741][ 0]LogExternalProfiler: Using external profiler: VSPerf
[2016.12.01-17.22.21:762][ 0]LogOcInput: OculusInput pre-init called
[2016.12.01-17.22.21:782][ 0]LogContentStreaming: Texture pool size now 1000 MB
The thread 0xf4c has exited with code 0 (0x0).
The thread 0x1564 has exited with code 0 (0x0).
[2016.12.01-17.22.21:972][ 0]LogRenderer: Reallocating scene render targets to support 1164x636 NumSamples 1 (Frame:2).
[2016.12.01-17.22.22:107][ 2]LogAssetRegistry: Asset discovery search completed in 12.7905 seconds
[2016.12.01-17.22.22:107][ 2]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2016.12.01-17.22.22:107][ 2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000080 seconds (updated 0 objects)
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\Win64\UE4Editor-BlueprintProfiler.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\Win64\UE4Editor-BlueprintProfiler.dll’
‘UE4Editor.exe’ (Win32): Loaded ‘C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\Win64\UE4Editor-BlueprintGraph.dll’. Cannot find or open the PDB file.
‘UE4Editor.exe’ (Win32): Unloaded ‘C:\Program Files (x86)\Epic Games\4.14\Engine\Binaries\Win64\UE4Editor-BlueprintGraph.dll’
[2016.12.01-17.22.26:591][105]LogContentBrowser: Native class hierarchy updated for ‘BlueprintGraph’ in 0.0019 seconds. Added 111 classes and 0 folders.
[2016.12.01-17.22.30:681][173]LogD3D11RHI: Timed out while waiting for GPU to catch up. (0.5 s)
D3D11: Removing Device.
[2016.12.01-17.22.32:961][173]LogD3D11RHI:Error: Result failed
at D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:267
with error DXGI_ERROR_DEVICE_REMOVED DXGI_ERROR_DEVICE_HUNG
Fatal error: [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 176]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - ‘HUNG’)
UE4Editor.exe has triggered a breakpoint.
This is a old NVIDIA video cards Bug. 4.15 and 4.15.1 now also crush on my geforce 470, 550ti, 650 ti. Now 4.15.1 works correctly on gtx 950.