UE 4/UDK 4 learning curve and documentation compared to UDK 3?
I wanted to ask about the learning curve of Unreal Engine 4 when compared to Unreal Engine 3, as well as the state/abundance of documentation and tutorials online.
The reason I ask is, I remember UDK 3 having a rather steep learning curve. I’ve tried a few years ago back when I was still in university, but the documentation was somewhat lacking, and the tutorials I found online were either broken because of being outdated, or didn’t really dive into the core of things that actually matter if you’re making a game that’s not an FPS.
I pretty spent a month or two just looking at how to get anything done, and failing, as opposed to when I used Unity a couple years later and managed to make radical changes (RTS controls, units moving around in groups, etc…) in a couple of months. But then again, I’m not sure if it was because by then I had graduated and had acquired a lot of experience in programming, or because UDK’s learning curve is much steeper than Unity’s…
So I was wondering if someone who used both UDK3 and UDK4/UE4 could tell me if the situation is different this time around and if getting into UE4 would be relatively easier than UDK3.