Hi
UE 4 crashes when trying to create my first project. I just installed it today. and tried to create a new project. But its crashing.
I tried to restart system and then launch again. still crashers when creating new prj.
Tried reinstalling UE 4 completeely and then try again still crashes again.
My machine is windows 7 with 8 GB ram
Below is crash report. Frustrating as i just zeroed down on UE4 for my first game dev and doesnt seem to work.
MachineId:7B0CBCD542CA29AD1959ADBA291452AE
EpicAccountId:94aa990bc8964c09a3f2cd44f9d68025
Access violation - code c0000005 (first/second chance not available)
igd10umd64 + 1051638 bytes
igd10umd64 + 1158145 bytes
igd10umd64 + 1161296 bytes
igd10umd64 + 1065325 bytes
igd10umd64 + 1043811 bytes
igd10umd64 + 101584 bytes
igd10umd64 + 49565 bytes
igd10umd64 + 50960 bytes
igd10umd64 + 12045 bytes
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIDrawIndexedPrimitive() + 1580 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\windows\d3d11rhi\private\d3d11commands.cpp:1334]
UE4Editor_RHI!DrawIndexedPrimitive_Internal() + 166 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rhi\public\rhimethods.h:1937]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderingPolicy::DrawElements() + 5720 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slaterhirenderer\private\slaterhirenderingpolicy.cpp:416]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() + 1922 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:441]
UE4Editor_SlateRHIRenderer!TGraphTask<FSlateRHIRenderer::DrawWindows_Private'::
35’::EURCMacro_SlateDrawWindowsCommand>::ExecuteTask() + 488 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\async\taskgraphinterfaces.h:667]
UE4Editor_Core!FTaskThread::ProcessTasks() + 3125 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:428]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() + 77 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:271]
UE4Editor_RenderCore!RenderingThreadMain() + 183 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rendercore\private\renderingthread.cpp:282]
UE4Editor_RenderCore!FRenderingThread::Run() + 58 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
UE4Editor_Core!FRunnableThreadWin::Run() + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor_Core!FRunnableThreadWin::GuardedRun() + 93 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32 + 88525 bytes
ntdll + 178321 bytes
pls help