I have been a user of Train Simulators since MSTS in 2001 and now the DTG TS-2015 Train Simulator, badly in need of improvements to its scenery, in particular distant mountains, so that they look like as shown in UE-4 !
Not being a user of any graphics creating software, what does it take to convert existing older graphics scenery and other objects to UE-4 graphics, or do they have to be recreated, using UE-4 ?
You have to save/export your assets to fbx/png/jpg/tga/obj -> after that you can import them into the UE4
But you also have to make sure that they have a collision (https://www.youtube.com/watch?v=TTsAYpqHU-c) and when you use static lightning you should add a 2nd uv channel for your lightmap (http://www.worldofleveldesign.com/categories/udk/udk-lightmaps-02-uv-techniques-and-how-to-create-second-uv-channel-in-maya.php)
Also make sure to take a look at this page: https://docs.unrealengine.com/latest/INT/Engine/Content/FBX/index.html
Hi Fighter, sorry, can’t see your name in your Profile, having sent you a PM !
Thanks for your prompt reply, another competent Austrian at work !
Here is me posting in the US TS.com forum, being its top senior member !
UE-4 for DTG Train Simulator
Take care and SERVUS !
I will reply to your PM when I’m back at home