ok so my ue4 editor keeps freezing and not when I do anything in particular
I have i7 4th gen (mobile version cause I’m on a laptop), 16gb ram a hard drive and integrated graphics
I have the crash report here (this one has “Backup” in its name)
Log file open, 07/12/20 21:10:33
LogInit: Display: Running engine for game: Shooting
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
LogStats: Stats thread started at 5.558915
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -5:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin EditorScriptingUtilities
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin MovieRenderPipeline
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogInit: Build: ++UE4+Release-4.25-CL-13594126
LogInit: Engine Version: 4.25.1-13594126+++UE4+Release-4.25
LogInit: Compatible Engine Version: 4.25.0-13144385+++UE4+Release-4.25
LogInit: Net CL: 13144385
LogInit: OS: Windows 10 (Release 1909) (), CPU: Intel(R) Core(TM) i7-4700MQ CPU @ 2.40GHz, GPU: Intel(R) HD Graphics 4600
LogInit: Compiled (64-bit): Jun 2 2020 02:10:36
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.25
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.25/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 26
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 38
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 4
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 43
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 12
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 7
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 37
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Engine.ini]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:1]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[r.RayTracing:1]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Engine.ini]
[2020.07.13-01.10.33:679][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Engine.ini]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Engine.ini]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2020.07.13-01.10.33:679][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Engine.ini]
[2020.07.13-01.10.33:679][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Engine.ini]
[2020.07.13-01.10.33:686][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Scalability.ini]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Scalability.ini]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Scalability.ini]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Scalability.ini]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.07.13-01.10.33:686][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Scalability.ini]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Scalability.ini]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Scalability.ini]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Scalability.ini]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
[2020.07.13-01.10.33:687][ 0]LogInit: Selected Device Profile: [Windows]
[2020.07.13-01.10.33:687][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2020.07.13-01.10.33:687][ 0]LogHAL: Display: Platform has ~ 16 GB [17108590592 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2020.07.13-01.10.33:687][ 0]LogInit: Going up to parent DeviceProfile []
[2020.07.13-01.10.33:687][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Scalability.ini]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Scalability.ini]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Scalability.ini]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.07.13-01.10.33:687][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Scalability.ini]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Scalability.ini]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Scalability.ini]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.07.13-01.10.33:688][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.07.13-01.10.33:689][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.07.13-01.10.33:689][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.07.13-01.10.33:689][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.07.13-01.10.33:689][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.07.13-01.10.33:689][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.07.13-01.10.33:689][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Scalability.ini]
[2020.07.13-01.10.33:689][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.07.13-01.10.33:689][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.07.13-01.10.33:689][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Scalability.ini]
[2020.07.13-01.10.33:689][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2020.07.13-01.10.33:689][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.07.13-01.10.33:689][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2020.07.13-01.10.33:689][ 0]LogConfig: Setting CVar [[r.HairStrands.DeepShadow.SuperSampling:0]]
[2020.07.13-01.10.33:689][ 0]LogConfig: Setting CVar [[r.HairStrands.VisibilityPPLL:0]]
[2020.07.13-01.10.33:689][ 0]LogConfig: Setting CVar [[r.HairStrands.RasterizationScale:0.5]]
[2020.07.13-01.10.33:689][ 0]LogConfig: Setting CVar [[r.HairStrands.VelocityRasterizationScale:1]]
[2020.07.13-01.10.33:689][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2020.07.13-01.10.33:689][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2020.07.13-01.10.33:689][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2020.07.13-01.10.33:689][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2020.07.13-01.10.33:689][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Saved/Config/Windows/Engine.ini]
[2020.07.13-01.10.33:689][ 0]LogInit: Computer: PLANREACTION-E1
[2020.07.13-01.10.33:689][ 0]LogInit: User: Polar
[2020.07.13-01.10.33:689][ 0]LogInit: CPU Page size=4096, Cores=4
[2020.07.13-01.10.33:689][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2020.07.13-01.10.33:689][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2020.07.13-01.10.33:689][ 0]LogMemory: Platform Memory Stats for Windows
[2020.07.13-01.10.33:689][ 0]LogMemory: Process Physical Memory: 113.26 MB used, 113.27 MB peak
[2020.07.13-01.10.33:689][ 0]LogMemory: Process Virtual Memory: 96.32 MB used, 96.32 MB peak
[2020.07.13-01.10.33:689][ 0]LogMemory: Physical Memory: 4968.82 MB used, 11347.20 MB free, 16316.02 MB total
[2020.07.13-01.10.33:689][ 0]LogMemory: Virtual Memory: 5144.35 MB used, 134212584.00 MB free, 134217728.00 MB total
[2020.07.13-01.10.33:698][ 0]LogWindows: WindowsPlatformFeatures enabled
[2020.07.13-01.10.33:738][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2020.07.13-01.10.33:739][ 0]LogInit: Using OS detected language (en-US).
[2020.07.13-01.10.33:739][ 0]LogInit: Using OS detected locale (en-US).
[2020.07.13-01.10.33:741][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2020.07.13-01.10.33:960][ 0]LogInit: Setting process to per monitor DPI aware
[2020.07.13-01.10.34:027][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2020.07.13-01.10.34:027][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2020.07.13-01.10.34:193][ 0]LogD3D12RHI: Aftermath initialized
[2020.07.13-01.10.34:193][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
[2020.07.13-01.10.34:201][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2020.07.13-01.10.34:217][ 0]LogD3D12RHI: Found D3D12 adapter 0: Intel(R) HD Graphics 4600 (Max supported Feature Level 11_1)
[2020.07.13-01.10.34:217][ 0]LogD3D12RHI: Adapter has 112MB of dedicated video memory, 0MB of dedicated system memory, and 2048MB of shared system memory, 1 output[s]
[2020.07.13-01.10.34:370][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1)
[2020.07.13-01.10.34:370][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8158MB of shared system memory, 0 output[s]
[2020.07.13-01.10.34:370][ 0]LogD3D12RHI: Forcing D3D12.AsyncDeferredDeletion=0 as a workaround for a deadlock.
[2020.07.13-01.10.34:370][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
[2020.07.13-01.10.34:376][ 0]LogD3D12RHI: Emitting draw events for PIX profiling.
[2020.07.13-01.10.34:386][ 0]LogD3D12RHI: The system supports ID3D12Device1.
[2020.07.13-01.10.34:386][ 0]LogD3D12RHI: The system supports ID3D12Device2.
[2020.07.13-01.10.34:448][ 0]LogD3D12RHI: Warning: [GPUBreadCrumb] Failed to OpenExistingHeapFromAddress, error: 80070057
[2020.07.13-01.10.34:451][ 0]LogD3D12RHI: Warning: [GPUBreadCrumb] Failed to OpenExistingHeapFromAddress, error: 80070057
[2020.07.13-01.10.34:454][ 0]LogD3D12RHI: Warning: [GPUBreadCrumb] Failed to OpenExistingHeapFromAddress, error: 80070057
[2020.07.13-01.10.34:457][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
[2020.07.13-01.10.34:457][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
[2020.07.13-01.10.34:457][ 0]LogD3D12RHI: GPU DeviceId: 0x416 (for the marketing name, search the web for "GPU Device Id")
[2020.07.13-01.10.34:457][ 0]LogWindows: EnumDisplayDevices:
[2020.07.13-01.10.34:457][ 0]LogWindows: 0. 'Intel(R) HD Graphics 4600' (P:1 D:1)
[2020.07.13-01.10.34:458][ 0]LogWindows: 1. 'Intel(R) HD Graphics 4600' (P:0 D:0)
[2020.07.13-01.10.34:458][ 0]LogWindows: 2. 'Intel(R) HD Graphics 4600' (P:0 D:0)
[2020.07.13-01.10.34:458][ 0]LogWindows: DebugString: FoundDriverCount:3
[2020.07.13-01.10.34:458][ 0]LogD3D12RHI: Adapter Name: Intel(R) HD Graphics 4600
[2020.07.13-01.10.34:458][ 0]LogD3D12RHI: Driver Version: 10.18.15.4248 (internal:10.18.15.4248, unified:10.18.15.4248)
[2020.07.13-01.10.34:458][ 0]LogD3D12RHI: Driver Date: 6-29-2015
[2020.07.13-01.10.34:458][ 0]LogRHI: Texture pool is 1290 MB (70% of 1843 MB)
[2020.07.13-01.10.34:458][ 0]LogD3D12RHI: Async texture creation enabled
[2020.07.13-01.10.34:458][ 0]LogD3D12RHI: RHI does not have support for 64 bit atomics
[2020.07.13-01.10.35:145][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2020.07.13-01.10.35:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2020.07.13-01.10.35:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2020.07.13-01.10.35:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2020.07.13-01.10.35:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2020.07.13-01.10.35:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2020.07.13-01.10.35:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2020.07.13-01.10.35:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2020.07.13-01.10.35:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2020.07.13-01.10.35:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2020.07.13-01.10.35:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2020.07.13-01.10.35:196][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2020.07.13-01.10.35:196][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2020.07.13-01.10.35:207][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2020.07.13-01.10.35:217][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2020.07.13-01.10.35:230][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2020.07.13-01.10.35:240][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2020.07.13-01.10.35:250][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2020.07.13-01.10.35:263][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2020.07.13-01.10.35:273][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2020.07.13-01.10.35:303][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2020.07.13-01.10.35:303][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2020.07.13-01.10.35:320][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2020.07.13-01.10.35:320][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2020.07.13-01.10.35:330][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2020.07.13-01.10.35:341][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2020.07.13-01.10.35:351][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2020.07.13-01.10.35:362][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2020.07.13-01.10.35:362][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2020.07.13-01.10.35:372][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2020.07.13-01.10.35:436][ 0]LogShaderCompilers: Guid format shader working directory is -25 characters bigger than the processId version (../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Intermediate/Shaders/WorkingDirectory/9376/).
[2020.07.13-01.10.35:436][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Polar/AppData/Local/Temp/UnrealShaderWorkingDir/D305CC794DF1C8283A3872B4AF79E454/'.
[2020.07.13-01.10.35:436][ 0]LogXGEController: Cleaning working directory: C:/Users/Polar/AppData/Local/Temp/UnrealXGEWorkingDir/
[2020.07.13-01.10.35:436][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2020.07.13-01.10.35:437][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2020.07.13-01.10.35:437][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2020.07.13-01.10.36:385][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2020.07.13-01.10.36:463][ 0]LogDerivedDataCache: Loaded boot cache 0.08s 105MB C:/Users/Polar/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
[2020.07.13-01.10.36:463][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Polar/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc
[2020.07.13-01.10.36:463][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2020.07.13-01.10.36:463][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2020.07.13-01.10.36:463][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.07.13-01.10.36:463][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2020.07.13-01.10.36:475][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2020.07.13-01.10.36:475][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.07.13-01.10.36:475][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2020.07.13-01.10.36:477][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Polar/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2020.07.13-01.10.36:477][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2020.07.13-01.10.36:477][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2020.07.13-01.10.36:552][ 0]LogSlate: Using FreeType 2.10.0
[2020.07.13-01.10.36:552][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.07.13-01.10.36:587][ 0]LogAssetRegistry: FAssetRegistry took 0.0034 seconds to start up
[2020.07.13-01.10.36:841][ 0]LogInit: Selected Device Profile: [Windows]
[2020.07.13-01.10.36:986][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2020.07.13-01.10.36:986][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2020.07.13-01.10.36:986][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2020.07.13-01.10.36:986][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2020.07.13-01.10.36:986][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2020.07.13-01.10.37:004][ 0]LogNetVersion: Shooting 1.0.0, NetCL: 13144385, EngineNetVer: 14, GameNetVer: 0 (Checksum: 2336159055)
[2020.07.13-01.10.37:470][ 0]LogMaterial: Display: Missing cached shader map for material LandscapeGizmoHeight_Mat, compiling.
[2020.07.13-01.10.37:592][ 0]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 56
[2020.07.13-01.10.37:592][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 46
[2020.07.13-01.10.37:592][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 36
[2020.07.13-01.10.37:592][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 26
[2020.07.13-01.10.37:592][ 0]LogShaderCompilers: Display: Worker (5/5): shaders left to compile 16
[2020.07.13-01.10.37:592][ 0]LogMaterial: Display: Missing cached shader map for material SplineEditorMeshMat, compiling.
[2020.07.13-01.10.37:606][ 0]LogAISub: UAISubsystem::UAISubsystem AISubsystem (000001A9E5850D40), frame # 0
[2020.07.13-01.10.37:606][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001A9E5F36C00), frame # 0
[2020.07.13-01.10.37:609][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001A9E5843200), frame # 0
[2020.07.13-01.10.37:687][ 0]LogPackageLocalizationCache: Processed 19 localized package path(s) for 1 prioritized culture(s) in 0.069846 seconds
[2020.07.13-01.10.37:697][ 0]LogUObjectArray: 15917 objects as part of root set at end of initial load.
[2020.07.13-01.10.37:697][ 0]LogUObjectAllocator: 3965568 out of 0 bytes used by permanent object pool.
[2020.07.13-01.10.37:697][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2020.07.13-01.10.37:918][ 0]LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
[2020.07.13-01.10.37:957][ 0]LogMaterial: Display: Missing cached shader map for material DefaultSpriteMaterial, compiling.
[2020.07.13-01.10.38:058][ 0]LogMaterial: Display: Missing cached shader map for material BaseColor, compiling.
[2020.07.13-01.10.38:070][ 0]LogMaterial: Display: Missing cached shader map for material CustomDepth, compiling.
[2020.07.13-01.10.38:093][ 0]LogMaterial: Display: Missing cached shader map for material CustomStencil, compiling.
[2020.07.13-01.10.38:103][ 0]LogMaterial: Display: Missing cached shader map for material FinalImage, compiling.
[2020.07.13-01.10.38:114][ 0]LogMaterial: Display: Missing cached shader map for material LightingModel, compiling.
[2020.07.13-01.10.38:123][ 0]LogMaterial: Display: Missing cached shader map for material MaterialAO, compiling.
[2020.07.13-01.10.38:133][ 0]LogMaterial: Display: Missing cached shader map for material Metallic, compiling.
[2020.07.13-01.10.38:141][ 0]LogMaterial: Display: Missing cached shader map for material Opacity, compiling.
[2020.07.13-01.10.38:151][ 0]LogMaterial: Display: Missing cached shader map for material Roughness, compiling.
[2020.07.13-01.10.38:161][ 0]LogMaterial: Display: Missing cached shader map for material SceneColor, compiling.
[2020.07.13-01.10.38:170][ 0]LogMaterial: Display: Missing cached shader map for material SceneDepth, compiling.
[2020.07.13-01.10.38:180][ 0]LogMaterial: Display: Missing cached shader map for material SeparateTranslucencyRGB, compiling.
[2020.07.13-01.10.38:189][ 0]LogMaterial: Display: Missing cached shader map for material SeparateTranslucencyA, compiling.
[2020.07.13-01.10.38:199][ 0]LogMaterial: Display: Missing cached shader map for material Specular, compiling.
[2020.07.13-01.10.38:209][ 0]LogMaterial: Display: Missing cached shader map for material SubsurfaceColor, compiling.
[2020.07.13-01.10.38:219][ 0]LogMaterial: Display: Missing cached shader map for material WorldNormal, compiling.
[2020.07.13-01.10.38:230][ 0]LogMaterial: Display: Missing cached shader map for material AmbientOcclusion, compiling.
[2020.07.13-01.10.38:257][ 0]LogMaterial: Display: Missing cached shader map for material CustomDepthWorldUnits, compiling.
[2020.07.13-01.10.38:267][ 0]LogMaterial: Display: Missing cached shader map for material SceneDepthWorldUnits, compiling.
[2020.07.13-01.10.38:280][ 0]LogMaterial: Display: Missing cached shader map for material Velocity, compiling.
[2020.07.13-01.10.38:291][ 0]LogMaterial: Display: Missing cached shader map for material PreTonemapHDRColor, compiling.
[2020.07.13-01.10.38:300][ 0]LogMaterial: Display: Missing cached shader map for material PostTonemapHDRColor, compiling.
[2020.07.13-01.10.38:589][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2020.07.13-01.10.38:667][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2020.07.13-01.10.38:702][ 0]LogMaterial: Display: Missing cached shader map for material DefaultMaterial, compiling.
[2020.07.13-01.10.38:978][ 0]SourceControl: Source control is disabled
[2020.07.13-01.10.38:979][ 0]SourceControl: Source control is disabled
[2020.07.13-01.10.38:984][ 0]SourceControl: Source control is disabled
[2020.07.13-01.10.38:989][ 0]SourceControl: Source control is disabled
[2020.07.13-01.10.39:001][ 0]SourceControl: Source control is disabled
[2020.07.13-01.10.39:231][ 0]LogMaterial: Display: Missing cached shader map for material M_VolumeRenderSphereTracePP, compiling.
[2020.07.13-01.10.39:497][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2020.07.13-01.10.39:540][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.07.13-01.10.39:540][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2020.07.13-01.10.39:613][ 0]LogMaterial: Display: Missing cached shader map for material OculusMR_WhiteMaterial, compiling.
[2020.07.13-01.10.39:636][ 0]LogMaterial: Display: Missing cached shader map for material OculusMR_ChromaKey, compiling.
[2020.07.13-01.10.39:667][ 0]LogMaterial: Display: Missing cached shader map for material OculusMR_ChromaKey_Lit, compiling.
[2020.07.13-01.10.39:766][ 0]LogMaterial: Display: Missing cached shader map for material OculusMR_OpaqueColoredMaterial, compiling.
[2020.07.13-01.10.39:777][ 0]LogOcInput: OculusInput pre-init called
[2020.07.13-01.10.39:799][ 0]LogWindows: Failed to load 'OVRPlugin.dll' (GetLastError=126)
[2020.07.13-01.10.39:799][ 0]LogWindows: File 'OVRPlugin.dll' does not exist
[2020.07.13-01.10.39:868][ 0]LogMaterial: Display: Missing cached shader map for material HighResScreenshot, compiling.
[2020.07.13-01.10.39:886][ 0]LogMaterial: Display: Missing cached shader map for material HighResScreenshotMask, compiling.
[2020.07.13-01.10.39:905][ 0]LogMaterial: Display: Missing cached shader map for material HighResScreenshotCaptureRegion, compiling.
[2020.07.13-01.10.39:967][ 0]LogEngine: Initializing Engine...
[2020.07.13-01.10.39:969][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2020.07.13-01.10.39:969][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2020.07.13-01.10.39:971][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2020.07.13-01.10.39:981][ 0]LogMaterial: Display: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material.
[2020.07.13-01.10.40:765][ 0]LogMaterial: Display: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material.
[2020.07.13-01.10.41:113][ 0]LogMaterial: Display: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
[2020.07.13-01.10.41:848][ 0]LogMaterial: Display: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
[2020.07.13-01.10.42:580][ 0]LogMaterial: Display: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
[2020.07.13-01.10.42:912][ 0]LogMaterial: Display: Missing cached shader map for material VertexColorMaterial, compiling.
[2020.07.13-01.10.43:035][ 0]LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling.
[2020.07.13-01.10.43:061][ 0]LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling.
[2020.07.13-01.10.43:089][ 0]LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling.
[2020.07.13-01.10.43:113][ 0]LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling.
[2020.07.13-01.10.43:137][ 0]LogMaterial: Display: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling.
[2020.07.13-01.10.43:163][ 0]LogMaterial: Display: Missing cached shader map for material RemoveSurfaceMaterial, compiling.
[2020.07.13-01.10.43:173][ 0]LogMaterial: Display: Missing cached shader map for material DebugMeshMaterial, compiling.
[2020.07.13-01.10.43:187][ 0]LogMaterial: Display: Missing cached shader map for material EmissiveMeshMaterial, compiling.
[2020.07.13-01.10.43:206][ 0]LogMaterial: Display: Missing cached shader map for material M_InvalidLightmapSettings, compiling.
[2020.07.13-01.10.43:242][ 0]LogMaterial: Display: Missing cached shader map for material GizmoMaterial, compiling.
[2020.07.13-01.10.43:255][ 0]LogMaterial: Display: Missing cached shader map for material PhAT_JointLimitMaterial, compiling.
[2020.07.13-01.10.43:273][ 0]LogMaterial: Display: Missing cached shader map for material GeomMaterial, compiling.
[2020.07.13-01.10.43:287][ 0]LogMaterial: Display: Missing cached shader map for material EditorBrushMaterial, compiling.
[2020.07.13-01.10.43:303][ 0]LogMaterial: Display: Missing cached shader map for material BoneWeightMaterial, compiling.
[2020.07.13-01.10.43:394][ 0]LogMaterial: Display: Missing cached shader map for material ClothMaterial, compiling.
[2020.07.13-01.10.43:413][ 0]LogMaterial: Display: Missing cached shader map for material ClothMaterial_WF, compiling.
[2020.07.13-01.10.43:430][ 0]LogMaterial: Display: Missing cached shader map for material DebugEditorMaterial, compiling.
[2020.07.13-01.10.43:445][ 0]LogMaterial: Display: Missing cached shader map for material PhysicalMaterialMaskMaterial, compiling.
[2020.07.13-01.10.43:555][ 0]LogMaterial: Display: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
[2020.07.13-01.10.43:647][ 0]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 5307
[2020.07.13-01.10.43:647][ 0]LogInit: Initializing FReadOnlyCVARCache
[2020.07.13-01.10.43:663][ 0]LogAIModule: Creating AISystem for world Untitled
[2020.07.13-01.10.43:663][ 0]LogAISub: UAISubsystem::UAISubsystem EnvQueryManager (000001A98602FC00), frame # 0
[2020.07.13-01.10.43:663][ 0]LogAISub: UAISubsystem::UAISubsystem AIPerceptionSystem (000001A9851A9A80), frame # 0
[2020.07.13-01.10.43:696][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2020.07.13-01.10.43:696][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2020.07.13-01.10.43:696][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2020.07.13-01.10.43:696][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2020.07.13-01.10.43:696][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2020.07.13-01.10.43:696][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2020.07.13-01.10.43:696][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2020.07.13-01.10.43:696][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2020.07.13-01.10.43:697][ 0]LogAudio: Display: Using built-in audio occlusion.
[2020.07.13-01.10.43:697][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2020.07.13-01.10.43:743][ 0]LogAudioMixer: Display: 0: FrontLeft
[2020.07.13-01.10.43:743][ 0]LogAudioMixer: Display: 1: FrontRight
[2020.07.13-01.10.43:867][ 0]LogAudioMixer: Display: Using Audio Device VM230XVT (Intel(R) Display Audio)
[2020.07.13-01.10.43:871][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2020.07.13-01.10.43:875][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2020.07.13-01.10.43:875][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2020.07.13-01.10.43:877][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2020.07.13-01.10.43:879][ 0]LogInit: FAudioDevice initialized.
[2020.07.13-01.10.43:880][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2020.07.13-01.10.44:241][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 5297
[2020.07.13-01.10.44:241][ 0]LogDerivedDataCache: Saved boot cache 0.36s 105MB C:/Users/Polar/AppData/Local/UnrealEngine/4.25/DerivedDataCache/Boot.ddc.
[2020.07.13-01.10.44:252][ 0]LogInit: Texture streaming: Enabled
[2020.07.13-01.10.44:285][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2020.07.13-01.10.44:285][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2020.07.13-01.10.44:289][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2020.07.13-01.10.44:325][ 0]LogInit: Transaction tracking system initialized
[2020.07.13-01.10.44:366][ 0]LogShaderCompilers: Display: Worker (5/5): shaders left to compile 5287
[2020.07.13-01.10.44:366][ 0]BlueprintLog: New page: Editor Load
[2020.07.13-01.10.44:613][ 0]LocalizationService: Localization service is disabled
[2020.07.13-01.10.44:853][ 0]LogMaterial: Display: Missing cached shader map for material Cross_Mat, compiling.
[2020.07.13-01.10.44:872][ 0]LogMaterial: Display: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling.
[2020.07.13-01.10.44:884][ 0]LogMaterial: Display: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling.
[2020.07.13-01.10.44:897][ 0]LogMaterial: Display: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling.
[2020.07.13-01.10.44:912][ 0]LogMaterial: Display: Missing cached shader map for material PhAT_UnselectedMaterial, compiling.
[2020.07.13-01.10.44:924][ 0]LogMaterial: Display: Missing cached shader map for material Tick_Mat, compiling.
[2020.07.13-01.10.44:945][ 0]LogMaterial: Display: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling.
[2020.07.13-01.10.44:954][ 0]LogMaterial: Display: Missing cached shader map for material WidgetMaterial, compiling.
[2020.07.13-01.10.44:961][ 0]LogMaterial: Display: Missing cached shader map for material WidgetMaterial_Current, compiling.
[2020.07.13-01.10.44:975][ 0]LogMaterial: Display: Missing cached shader map for material WidgetMaterial_X, compiling.
[2020.07.13-01.10.44:986][ 0]LogMaterial: Display: Missing cached shader map for material WidgetMaterial_Y, compiling.
[2020.07.13-01.10.44:999][ 0]LogMaterial: Display: Missing cached shader map for material WidgetMaterial_Z, compiling.
[2020.07.13-01.10.45:012][ 0]LogMaterial: Display: Missing cached shader map for material WidgetVertexColorMaterial, compiling.
[2020.07.13-01.10.45:046][ 0]LogMaterial: Display: Missing cached shader map for material LevelGridMaterial, compiling.
[2020.07.13-01.10.45:084][ 0]LogMaterial: Display: Missing cached shader map for material BlinkingCaret, compiling.
[2020.07.13-01.10.45:112][ 0]LogMaterial: Display: Missing cached shader map for material M_StreamingPause, compiling.
[2020.07.13-01.10.45:137][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2020.07.13-01.10.45:138][ 0]LogCook: Display: Mobile HDR setting 1
[2020.07.13-01.10.45:366][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/' took 0.00s
[2020.07.13-01.10.45:684][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 5523
[2020.07.13-01.10.45:684][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5513
[2020.07.13-01.10.45:684][ 0]SourceControl: Source control is disabled
[2020.07.13-01.10.45:684][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 18.756
[2020.07.13-01.10.45:687][ 0]LogFactory: FactoryCreateFile: PackFactory with PackFactory (0 0 C:/Program Files/Epic Games/UE_4.25/FeaturePacks/StarterContent.upack)
[2020.07.13-01.10.45:692][ 0]LogPackFactory: Finished extracting 8 files (including 0 errors).
[2020.07.13-01.10.45:706][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Floor_400x400.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Architecture/Floor_400x400.uasset"
[2020.07.13-01.10.45:716][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Pillar_50x500.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Architecture/Pillar_50x500.uasset"
[2020.07.13-01.10.45:727][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/SM_AssetPlatform.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Architecture/SM_AssetPlatform.uasset"
[2020.07.13-01.10.45:740][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x200.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Architecture/Wall_400x200.uasset"
[2020.07.13-01.10.45:755][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x300.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Architecture/Wall_400x300.uasset"
[2020.07.13-01.10.45:979][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_400x400.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Architecture/Wall_400x400.uasset"
[2020.07.13-01.10.45:988][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_500x500.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Architecture/Wall_500x500.uasset"
[2020.07.13-01.10.46:000][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x300.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Architecture/Wall_Door_400x300.uasset"
[2020.07.13-01.10.46:010][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Door_400x400.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Architecture/Wall_Door_400x400.uasset"
[2020.07.13-01.10.46:019][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x300.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Architecture/Wall_Window_400x300.uasset"
[2020.07.13-01.10.46:027][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Architecture/Wall_Window_400x400.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Architecture/Wall_Window_400x400.uasset"
[2020.07.13-01.10.46:038][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse01.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Collapse01.uasset"
[2020.07.13-01.10.46:048][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse02.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Collapse02.uasset"
[2020.07.13-01.10.46:050][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Collapse_Cue.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Collapse_Cue.uasset"
[2020.07.13-01.10.46:060][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion01.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Explosion01.uasset"
[2020.07.13-01.10.46:071][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion02.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Explosion02.uasset"
[2020.07.13-01.10.46:073][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Explosion_Cue.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Explosion_Cue.uasset"
[2020.07.13-01.10.46:085][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Fire01.uasset"
[2020.07.13-01.10.46:086][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire01_Cue.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Fire01_Cue.uasset"
[2020.07.13-01.10.46:097][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Fire_Sparks01.uasset"
[2020.07.13-01.10.46:101][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset"
[2020.07.13-01.10.46:112][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Light01.uasset"
[2020.07.13-01.10.46:114][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light01_Cue.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Light01_Cue.uasset"
[2020.07.13-01.10.46:127][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Light02.uasset"
[2020.07.13-01.10.46:129][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Light02_Cue.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Light02_Cue.uasset"
[2020.07.13-01.10.46:143][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Smoke01.uasset"
[2020.07.13-01.10.46:145][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Smoke01_Cue.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Smoke01_Cue.uasset"
[2020.07.13-01.10.46:155][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Background_Cue.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Starter_Background_Cue.uasset"
[2020.07.13-01.10.46:169][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Birds01.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Starter_Birds01.uasset"
[2020.07.13-01.10.46:185][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music01.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Starter_Music01.uasset"
[2020.07.13-01.10.46:187][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Music_Cue.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Starter_Music_Cue.uasset"
[2020.07.13-01.10.46:202][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind05.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Starter_Wind05.uasset"
[2020.07.13-01.10.46:215][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Starter_Wind06.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Starter_Wind06.uasset"
[2020.07.13-01.10.46:226][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Steam01.uasset"
[2020.07.13-01.10.46:229][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Audio/Steam01_Cue.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Audio/Steam01_Cue.uasset"
[2020.07.13-01.10.46:243][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset"
[2020.07.13-01.10.46:255][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset"
[2020.07.13-01.10.46:268][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset"
[2020.07.13-01.10.46:280][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset"
[2020.07.13-01.10.46:324][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset"
[2020.07.13-01.10.46:337][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset"
[2020.07.13-01.10.46:350][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset"
[2020.07.13-01.10.46:360][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/BP_LightStudio.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Blueprints/BP_LightStudio.uasset"
[2020.07.13-01.10.46:363][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset"
[2020.07.13-01.10.46:374][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset"
[2020.07.13-01.10.46:385][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset"
[2020.07.13-01.10.46:395][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset"
[2020.07.13-01.10.46:461][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset"
[2020.07.13-01.10.46:475][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/Skybox.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Blueprints/Assets/Skybox.uasset"
[2020.07.13-01.10.46:495][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset"
[2020.07.13-01.10.46:499][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset"
[2020.07.13-01.10.46:578][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset"
[2020.07.13-01.10.46:588][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting.umap" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Maps/Advanced_Lighting.umap"
[2020.07.13-01.10.46:599][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset"
[2020.07.13-01.10.46:611][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default.umap" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Maps/Minimal_Default.umap"
[2020.07.13-01.10.46:624][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset"
[2020.07.13-01.10.46:636][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/StarterMap.umap" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Maps/StarterMap.umap"
[2020.07.13-01.10.46:665][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Maps/StarterMap_BuiltData.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Maps/StarterMap_BuiltData.uasset"
[2020.07.13-01.10.46:677][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_AssetPlatform.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_AssetPlatform.uasset"
[2020.07.13-01.10.46:689][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Floor.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Basic_Floor.uasset"
[2020.07.13-01.10.46:700][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Basic_Wall.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Basic_Wall.uasset"
[2020.07.13-01.10.46:711][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset"
[2020.07.13-01.10.46:721][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_New.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Brick_Clay_New.uasset"
[2020.07.13-01.10.46:735][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset"
[2020.07.13-01.10.46:746][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset"
[2020.07.13-01.10.46:758][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset"
[2020.07.13-01.10.46:771][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset"
[2020.07.13-01.10.46:783][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset"
[2020.07.13-01.10.46:798][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset"
[2020.07.13-01.10.46:813][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset"
[2020.07.13-01.10.46:824][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset"
[2020.07.13-01.10.46:840][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Grime.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Concrete_Grime.uasset"
[2020.07.13-01.10.46:851][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Panels.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Concrete_Panels.uasset"
[2020.07.13-01.10.46:863][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Poured.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Concrete_Poured.uasset"
[2020.07.13-01.10.46:878][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Concrete_Tiles.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Concrete_Tiles.uasset"
[2020.07.13-01.10.46:888][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Glass.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Glass.uasset"
[2020.07.13-01.10.46:901][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Grass.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Ground_Grass.uasset"
[2020.07.13-01.10.46:912][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Gravel.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Ground_Gravel.uasset"
[2020.07.13-01.10.46:922][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Ground_Moss.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Ground_Moss.uasset"
[2020.07.13-01.10.46:934][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset"
[2020.07.13-01.10.46:945][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset"
[2020.07.13-01.10.46:955][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Chrome.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Metal_Chrome.uasset"
[2020.07.13-01.10.46:968][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Copper.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Metal_Copper.uasset"
[2020.07.13-01.10.46:979][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Gold.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Metal_Gold.uasset"
[2020.07.13-01.10.46:990][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Rust.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Metal_Rust.uasset"
[2020.07.13-01.10.47:004][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Metal_Steel.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Metal_Steel.uasset"
[2020.07.13-01.10.47:015][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Basalt.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Rock_Basalt.uasset"
[2020.07.13-01.10.47:027][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset"
[2020.07.13-01.10.47:039][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Sandstone.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Rock_Sandstone.uasset"
[2020.07.13-01.10.47:050][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Rock_Slate.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Rock_Slate.uasset"
[2020.07.13-01.10.47:064][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset"
[2020.07.13-01.10.47:078][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset"
[2020.07.13-01.10.47:089][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset"
[2020.07.13-01.10.47:102][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Tech_Panel.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Tech_Panel.uasset"
[2020.07.13-01.10.47:114][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Water_Lake.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Water_Lake.uasset"
[2020.07.13-01.10.47:125][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Water_Ocean.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Water_Ocean.uasset"
[2020.07.13-01.10.47:140][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset"
[2020.07.13-01.10.47:153][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset"
[2020.07.13-01.10.47:166][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Oak.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Wood_Oak.uasset"
[2020.07.13-01.10.47:177][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Pine.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Wood_Pine.uasset"
[2020.07.13-01.10.47:189][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Materials/M_Wood_Walnut.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Materials/M_Wood_Walnut.uasset"
[2020.07.13-01.10.47:200][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Ambient_Dust.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Particles/P_Ambient_Dust.uasset"
[2020.07.13-01.10.47:211][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Explosion.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Particles/P_Explosion.uasset"
[2020.07.13-01.10.47:221][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Fire.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Particles/P_Fire.uasset"
[2020.07.13-01.10.47:232][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Smoke.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Particles/P_Smoke.uasset"
[2020.07.13-01.10.47:243][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Sparks.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Particles/P_Sparks.uasset"
[2020.07.13-01.10.47:254][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/P_Steam_Lit.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Particles/P_Steam_Lit.uasset"
[2020.07.13-01.10.47:265][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Burst.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Particles/Materials/M_Burst.uasset"
[2020.07.13-01.10.47:275][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset"
[2020.07.13-01.10.47:287][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset"
[2020.07.13-01.10.47:298][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset"
[2020.07.13-01.10.47:309][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/m_flare_01.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Particles/Materials/m_flare_01.uasset"
[2020.07.13-01.10.47:320][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset"
[2020.07.13-01.10.47:332][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset"
[2020.07.13-01.10.47:345][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset"
[2020.07.13-01.10.47:358][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset"
[2020.07.13-01.10.47:371][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Particles/Materials/M_Spark.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Particles/Materials/M_Spark.uasset"
[2020.07.13-01.10.47:383][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/MaterialSphere.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/MaterialSphere.uasset"
[2020.07.13-01.10.47:399][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Bush.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/SM_Bush.uasset"
[2020.07.13-01.10.47:412][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Chair.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/SM_Chair.uasset"
[2020.07.13-01.10.47:423][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_CornerFrame.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/SM_CornerFrame.uasset"
[2020.07.13-01.10.47:437][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Couch.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/SM_Couch.uasset"
[2020.07.13-01.10.47:487][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Door.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/SM_Door.uasset"
[2020.07.13-01.10.47:499][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_DoorFrame.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/SM_DoorFrame.uasset"
[2020.07.13-01.10.47:515][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_GlassWindow.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/SM_GlassWindow.uasset"
[2020.07.13-01.10.47:528][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset"
[2020.07.13-01.10.47:539][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Lamp_Wall.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/SM_Lamp_Wall.uasset"
[2020.07.13-01.10.47:552][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset"
[2020.07.13-01.10.47:566][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/SM_PillarFrame.uasset"
[2020.07.13-01.10.47:579][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_PillarFrame300.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/SM_PillarFrame300.uasset"
[2020.07.13-01.10.47:589][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Rock.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/SM_Rock.uasset"
[2020.07.13-01.10.47:603][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Shelf.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/SM_Shelf.uasset"
[2020.07.13-01.10.47:613][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Stairs.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/SM_Stairs.uasset"
[2020.07.13-01.10.47:625][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_Statue.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/SM_Statue.uasset"
[2020.07.13-01.10.47:661][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_TableRound.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/SM_TableRound.uasset"
[2020.07.13-01.10.47:673][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/SM_WindowFrame.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/SM_WindowFrame.uasset"
[2020.07.13-01.10.47:687][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Bush.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/Materials/M_Bush.uasset"
[2020.07.13-01.10.47:701][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Chair.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/Materials/M_Chair.uasset"
[2020.07.13-01.10.47:714][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Door.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/Materials/M_Door.uasset"
[2020.07.13-01.10.47:729][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Frame.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/Materials/M_Frame.uasset"
[2020.07.13-01.10.47:742][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Lamp.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/Materials/M_Lamp.uasset"
[2020.07.13-01.10.47:839][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset"
[2020.07.13-01.10.47:850][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset"
[2020.07.13-01.10.47:864][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Rock.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/Materials/M_Rock.uasset"
[2020.07.13-01.10.47:874][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Shelf.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/Materials/M_Shelf.uasset"
[2020.07.13-01.10.47:884][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_Statue.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/Materials/M_Statue.uasset"
[2020.07.13-01.10.47:896][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_StatueGlass.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/Materials/M_StatueGlass.uasset"
[2020.07.13-01.10.47:907][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Props/Materials/M_TableRound.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Props/Materials/M_TableRound.uasset"
[2020.07.13-01.10.47:918][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cone.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Shapes/Shape_Cone.uasset"
[2020.07.13-01.10.47:930][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cube.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Shapes/Shape_Cube.uasset"
[2020.07.13-01.10.47:945][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Cylinder.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Shapes/Shape_Cylinder.uasset"
[2020.07.13-01.10.47:956][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset"
[2020.07.13-01.10.47:968][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Shapes/Shape_Pipe.uasset"
[2020.07.13-01.10.48:108][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_180.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Shapes/Shape_Pipe_180.uasset"
[2020.07.13-01.10.48:118][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Pipe_90.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Shapes/Shape_Pipe_90.uasset"
[2020.07.13-01.10.48:129][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Plane.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Shapes/Shape_Plane.uasset"
[2020.07.13-01.10.48:139][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset"
[2020.07.13-01.10.48:151][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Sphere.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Shapes/Shape_Sphere.uasset"
[2020.07.13-01.10.48:163][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Torus.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Shapes/Shape_Torus.uasset"
[2020.07.13-01.10.48:174][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Shapes/Shape_Trim.uasset"
[2020.07.13-01.10.48:184][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset"
[2020.07.13-01.10.48:199][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset"
[2020.07.13-01.10.48:211][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_TriPyramid.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Shapes/Shape_TriPyramid.uasset"
[2020.07.13-01.10.48:222][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Tube.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Shapes/Shape_Tube.uasset"
[2020.07.13-01.10.48:237][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_A.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Shapes/Shape_Wedge_A.uasset"
[2020.07.13-01.10.48:250][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_Wedge_B.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Shapes/Shape_Wedge_B.uasset"
[2020.07.13-01.10.48:264][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Shapes/Shape_WideCapsule.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Shapes/Shape_WideCapsule.uasset"
[2020.07.13-01.10.48:283][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset"
[2020.07.13-01.10.48:306][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset"
[2020.07.13-01.10.48:326][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset"
[2020.07.13-01.10.48:342][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset"
[2020.07.13-01.10.48:397][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset"
[2020.07.13-01.10.48:416][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset"
[2020.07.13-01.10.48:440][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset"
[2020.07.13-01.10.48:459][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset"
[2020.07.13-01.10.48:481][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset"
[2020.07.13-01.10.48:499][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset"
[2020.07.13-01.10.48:517][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset"
[2020.07.13-01.10.48:537][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset"
[2020.07.13-01.10.48:558][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset"
[2020.07.13-01.10.48:569][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Burst_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Burst_M.uasset"
[2020.07.13-01.10.48:581][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Bush_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Bush_D.uasset"
[2020.07.13-01.10.48:594][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Bush_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Bush_N.uasset"
[2020.07.13-01.10.48:604][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset"
[2020.07.13-01.10.48:615][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset"
[2020.07.13-01.10.48:629][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Chair_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Chair_M.uasset"
[2020.07.13-01.10.48:647][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Chair_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Chair_N.uasset"
[2020.07.13-01.10.48:661][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Checker_Noise_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Checker_Noise_M.uasset"
[2020.07.13-01.10.48:792][ 0]LogShaderCompilers: Display: Worker (5/5): shaders left to compile 5503
[2020.07.13-01.10.48:792][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset"
[2020.07.13-01.10.48:803][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset"
[2020.07.13-01.10.48:824][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 5493
[2020.07.13-01.10.48:824][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset"
[2020.07.13-01.10.48:837][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset"
[2020.07.13-01.10.48:850][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset"
[2020.07.13-01.10.48:900][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset"
[2020.07.13-01.10.48:917][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset"
[2020.07.13-01.10.48:937][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset"
[2020.07.13-01.10.49:025][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset"
[2020.07.13-01.10.49:106][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset"
[2020.07.13-01.10.49:123][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset"
[2020.07.13-01.10.49:145][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset"
[2020.07.13-01.10.49:164][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset"
[2020.07.13-01.10.49:343][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset"
[2020.07.13-01.10.49:360][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset"
[2020.07.13-01.10.49:378][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset"
[2020.07.13-01.10.49:380][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset"
[2020.07.13-01.10.49:395][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset"
[2020.07.13-01.10.49:405][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Door_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Door_M.uasset"
[2020.07.13-01.10.49:417][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Door_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Door_N.uasset"
[2020.07.13-01.10.49:431][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Dust_Particle_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Dust_Particle_D.uasset"
[2020.07.13-01.10.49:445][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Explosion_SubUV.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Explosion_SubUV.uasset"
[2020.07.13-01.10.49:457][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Fire_SubUV.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Fire_SubUV.uasset"
[2020.07.13-01.10.49:469][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset"
[2020.07.13-01.10.49:485][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Frame_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Frame_M.uasset"
[2020.07.13-01.10.49:511][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Frame_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Frame_N.uasset"
[2020.07.13-01.10.49:532][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Gradinet_01.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Gradinet_01.uasset"
[2020.07.13-01.10.49:570][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Ground_Grass_D.uasset"
[2020.07.13-01.10.49:617][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Grass_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Ground_Grass_N.uasset"
[2020.07.13-01.10.49:912][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 5483
[2020.07.13-01.10.49:912][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset"
[2020.07.13-01.10.49:932][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset"
[2020.07.13-01.10.49:958][ 0]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 5473
[2020.07.13-01.10.49:959][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_ground_Moss_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_ground_Moss_D.uasset"
[2020.07.13-01.10.49:974][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Ground_Moss_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Ground_Moss_N.uasset"
[2020.07.13-01.10.49:986][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Lamp_M.uasset"
[2020.07.13-01.10.49:997][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Lamp_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Lamp_N.uasset"
[2020.07.13-01.10.50:013][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_MacroVariation.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_MacroVariation.uasset"
[2020.07.13-01.10.50:033][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset"
[2020.07.13-01.10.50:049][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Copper_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Metal_Copper_D.uasset"
[2020.07.13-01.10.50:098][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Metal_Gold_D.uasset"
[2020.07.13-01.10.50:112][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Gold_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Metal_Gold_N.uasset"
[2020.07.13-01.10.50:248][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Metal_Rust_D.uasset"
[2020.07.13-01.10.50:390][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Rust_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Metal_Rust_N.uasset"
[2020.07.13-01.10.50:404][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Metal_Steel_D.uasset"
[2020.07.13-01.10.50:419][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Metal_Steel_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Metal_Steel_N.uasset"
[2020.07.13-01.10.50:441][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset"
[2020.07.13-01.10.50:456][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_RockMesh_M.uasset"
[2020.07.13-01.10.50:656][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_RockMesh_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_RockMesh_N.uasset"
[2020.07.13-01.10.50:679][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset"
[2020.07.13-01.10.50:702][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset"
[2020.07.13-01.10.50:720][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset"
[2020.07.13-01.10.50:862][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset"
[2020.07.13-01.10.50:883][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset"
[2020.07.13-01.10.50:903][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Rock_Slate_D.uasset"
[2020.07.13-01.10.50:922][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Slate_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Rock_Slate_N.uasset"
[2020.07.13-01.10.50:939][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset"
[2020.07.13-01.10.50:950][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Shelf_M.uasset"
[2020.07.13-01.10.50:964][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Shelf_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Shelf_N.uasset"
[2020.07.13-01.10.50:966][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Single_Tile_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Single_Tile_N.uasset"
[2020.07.13-01.10.50:977][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_SubUV.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Smoke_SubUV.uasset"
[2020.07.13-01.10.50:987][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset"
[2020.07.13-01.10.50:997][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5463
[2020.07.13-01.10.50:997][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Spark_Core.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Spark_Core.uasset"
[2020.07.13-01.10.51:004][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Statue_M.uasset"
[2020.07.13-01.10.51:016][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Statue_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Statue_N.uasset"
[2020.07.13-01.10.51:052][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_TableRound_M.uasset"
[2020.07.13-01.10.51:065][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_TableRound_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_TableRound_N.uasset"
[2020.07.13-01.10.51:076][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Tech_Dot_M.uasset"
[2020.07.13-01.10.51:091][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Dot_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Tech_Dot_N.uasset"
[2020.07.13-01.10.51:102][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset"
[2020.07.13-01.10.51:125][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset"
[2020.07.13-01.10.51:142][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Tech_Panel_M.uasset"
[2020.07.13-01.10.51:155][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Tech_Panel_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Tech_Panel_N.uasset"
[2020.07.13-01.10.51:167][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Water_M.uasset"
[2020.07.13-01.10.52:250][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Water_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Water_N.uasset"
[2020.07.13-01.10.52:265][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset"
[2020.07.13-01.10.52:284][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset"
[2020.07.13-01.10.52:302][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset"
[2020.07.13-01.10.52:557][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Wood_Oak_D.uasset"
[2020.07.13-01.10.52:574][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Oak_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Wood_Oak_N.uasset"
[2020.07.13-01.10.52:596][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Wood_Pine_D.uasset"
[2020.07.13-01.10.52:610][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Pine_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Wood_Pine_N.uasset"
[2020.07.13-01.10.52:684][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset"
[2020.07.13-01.10.52:699][ 0]LogPackFactory: Copied "../../../Samples/StarterContent/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset" to "../../../../../../Users/Polar/Desktop/Projects Unreal/Shooting/Shooting/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset"
[2020.07.13-01.10.52:704][ 0]LogMaterial: Display: Missing cached shader map for material M_Basic_Floor, compiling.
[2020.07.13-01.10.53:061][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 5484
[2020.07.13-01.10.53:122][ 0]LogRenderer: Reallocating scene render targets to support 256x256 Format 10 NumSamples 1 (Frame:1).
[2020.07.13-01.10.53:128][ 0]LogShaderCompilers: Display: Worker (5/5): shaders left to compile 5474
[2020.07.13-01.10.53:195][ 0]LogD3D12RHI: Error: Device->CreateRootSignature(FRHIGPUMask::All().GetNative(), RootSignatureBlob->GetBufferPointer(), RootSignatureBlob->GetBufferSize(), IID_PPV_ARGS(RootSignature.GetInitReference())) failed
at D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/D3D12RHI/Private/D3D12RootSignature.cpp:429
with error E_INVALIDARG
[2020.07.13-01.10.53:195][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2020.07.13-01.10.57:536][ 0]LogShaderCompilers: Display: Worker (4/5): shaders left to compile 5464
[2020.07.13-01.10.57:536][ 0]LogShaderCompilers: Display: Worker (1/5): shaders left to compile 5454
[2020.07.13-01.10.57:536][ 0]LogShaderCompilers: Display: Worker (2/5): shaders left to compile 5444
[2020.07.13-01.10.57:536][ 0]LogShaderCompilers: Display: Worker (3/5): shaders left to compile 5434
[2020.07.13-01.10.57:536][ 0]LogShaderCompilers: Display: Worker (5/5): shaders left to compile 5424
[2020.07.13-01.10.57:536][ 0]LogThreadingWindows: Error: Runnable thread TaskGraphThreadHP 6 crashed.
[2020.07.13-01.10.57:536][ 0]LogWindows: Error: === Critical error: ===
[2020.07.13-01.10.57:537][ 0]LogWindows: Error:
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/D3D12RHI/Private/D3D12Util.cpp] [Line: 581]
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: Device->CreateRootSignature(FRHIGPUMask::All().GetNative(), RootSignatureBlob->GetBufferPointer(), RootSignatureBlob->GetBufferSize(), IID_PPV_ARGS(RootSignature.GetInitReference())) failed
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: at D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/D3D12RHI/Private/D3D12RootSignature.cpp:429
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: with error E_INVALIDARG
[2020.07.13-01.10.57:537][ 0]LogWindows: Error:
[2020.07.13-01.10.57:537][ 0]LogWindows: Error:
[2020.07.13-01.10.57:537][ 0]LogWindows: Error:
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: [Callstack] 0x00007ffe48e9a799 KERNELBASE.dll!UnknownFunction []
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: [Callstack] 0x00007ffe1c70eb46 UE4Editor-Core.dll!UnknownFunction []
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: [Callstack] 0x00007ffe1c711f28 UE4Editor-Core.dll!UnknownFunction []
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: [Callstack] 0x00007ffe1c49e53d UE4Editor-Core.dll!UnknownFunction []
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: [Callstack] 0x00007ffe01d71563 UE4Editor-D3D12RHI.dll!UnknownFunction []
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: [Callstack] 0x00007ffe01d38106 UE4Editor-D3D12RHI.dll!UnknownFunction []
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: [Callstack] 0x00007ffe01d1bebf UE4Editor-D3D12RHI.dll!UnknownFunction []
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: [Callstack] 0x00007ffe01d37178 UE4Editor-D3D12RHI.dll!UnknownFunction []
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: [Callstack] 0x00007ffe01d1ac92 UE4Editor-D3D12RHI.dll!UnknownFunction []
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: [Callstack] 0x00007ffe01d3f64e UE4Editor-D3D12RHI.dll!UnknownFunction []
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: [Callstack] 0x00007ffe01d40c26 UE4Editor-D3D12RHI.dll!UnknownFunction []
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: [Callstack] 0x00007ffe36fe7e52 UE4Editor-RHI.dll!UnknownFunction []
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: [Callstack] 0x00007ffe36ffcbca UE4Editor-RHI.dll!UnknownFunction []
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: [Callstack] 0x00007ffe1c247ad9 UE4Editor-Core.dll!UnknownFunction []
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: [Callstack] 0x00007ffe1c248b1d UE4Editor-Core.dll!UnknownFunction []
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: [Callstack] 0x00007ffe1c250eeb UE4Editor-Core.dll!UnknownFunction []
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: [Callstack] 0x00007ffe1c73050b UE4Editor-Core.dll!UnknownFunction []
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: [Callstack] 0x00007ffe1c727ee0 UE4Editor-Core.dll!UnknownFunction []
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: [Callstack] 0x00007ffe4ab87bd4 KERNEL32.DLL!UnknownFunction []
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: [Callstack] 0x00007ffe4b3ace51 ntdll.dll!UnknownFunction []
[2020.07.13-01.10.57:537][ 0]LogWindows: Error:
[2020.07.13-01.10.57:537][ 0]LogWindows: Error: Crash in runnable thread TaskGraphThreadHP 6
[2020.07.13-01.10.57:986][ 0]LogExit: Executing StaticShutdownAfterError
[2020.07.13-01.10.57:986][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2020.07.13-01.10.57:986][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
[2020.07.13-01.10.58:314][ 0]Log file closed, 07/12/20 21:10:58
here’s another one (this doesn’t have (post truncated)