UE 4 creates additional Capsule Component and Mesh

I had to create additional skeletal mesh for hands in my character through cpp.
The problem is that I have BP_Character that is inherited from CPP_Character, and BP_Character_AI that is inherited from BP_Character, and when I added new mesh in cpp code BP_Character was good, but in child I had 2 new meshes and capsule collision
Joxi (315 kb) закачан 5 мая 2021 г. Joxi - code in cpp
Joxi (182 kb) закачан 5 мая 2021 г. Joxi - BP_Character
Joxi (186 kb) закачан 5 мая 2021 г. Joxi - BP_Character_AI
How Can I resolve it?