I should mention beforehand that I’m trying to run the UE4 editor Shooter Game sample on a 12 inch Retina MacBook (2016 m3 model). Sounds crazy, but I wanted to see if it was possible to get even basic projects working on it. The error I am getting is as follows:
FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x103ee050b (filename not found) [in UE4Editor-Core.dylib] FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x1040bad36 (filename not found) [in UE4Editor-Core.dylib] FOutputDevice::Logf(wchar_t const*, ...) Address = 0x104138727 (filename not found) [in UE4Editor-Core.dylib] FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...) Address = 0x104133e9b (filename not found) [in UE4Editor-Core.dylib] FMetalBoundShaderState::PrepareToDraw(FMetalContext*, FMetalHashedVertexDescriptor const&, FMetalRenderPipelineDesc const&, MTLRenderPipelineReflection**) Address = 0x136a58051 (filename not found) [in UE4Editor-MetalRHI.dylib] FMetalContext::PrepareToDraw(unsigned int) Address = 0x136a411ec (filename not found) [in UE4Editor-MetalRHI.dylib] FMetalRHICommandContext::RHIDrawIndexedPrimitive(FRHIIndexBuffer*, unsigned int, int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int) Address = 0x136a44c6b (filename not found) [in UE4Editor-MetalRHI.dylib] DrawRectangle(FRHICommandList&, float, float, float, float, float, float, float, float, FIntPoint, FIntPoint, FShader*, EDrawRectangleFlags, unsigned int) Address = 0x1130589ac (filename not found) [in UE4Editor-Renderer.dylib] FRCPassPostProcessSelectionOutline::Process(FRenderingCompositePassContext&) Address = 0x112fe8407 (filename not found) [in UE4Editor-Renderer.dylib] FRenderingCompositionGraph::RecursivelyProcess(FRenderingCompositeOutputRef const&, FRenderingCompositePassContext&) const Address = 0x113070cd2 (filename not found) [in UE4Editor-Renderer.dylib] FRenderingCompositePassContext::Process(FRenderingCompositePass*, wchar_t const*) Address = 0x11306eb1d (filename not found) [in UE4Editor-Renderer.dylib] FPostProcessing::Process(FRHICommandListImmediate&, FViewInfo const&, TRefCountPtr&) Address = 0x112fc6e7c (filename not found) [in UE4Editor-Renderer.dylib] FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x112c13c93 (filename not found) [in UE4Editor-Renderer.dylib] FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::EURCMacro_FDrawSceneCommand::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x1132c37ed (filename not found) [in UE4Editor-Renderer.dylib] TGraphTask::ExecuteTask(TArray&, ENamedThreads::Type) Address = 0x1133252bb (filename not found) [in UE4Editor-Renderer.dylib] FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x103f23d00 (filename not found) [in UE4Editor-Core.dylib] FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x103f1f705 (filename not found) [in UE4Editor-Core.dylib] FTaskGraphImplementation::ProcessThreadUntilRequestReturn(ENamedThreads::Type) Address = 0x103f1be91 (filename not found) [in UE4Editor-Core.dylib] RenderingThreadMain(FEvent*) Address = 0x10ad36324 (filename not found) [in UE4Editor-RenderCore.dylib] FRenderingThread::Run() Address = 0x10ad4ca77 (filename not found) [in UE4Editor-RenderCore.dylib] FRunnableThreadPThread::Run() Address = 0x103f70428 (filename not found) [in UE4Editor-Core.dylib] FRunnableThreadPThread::_ThreadProc(void*) Address = 0x103f36011 (filename not found) [in UE4Editor-Core.dylib] _pthread_body Address = 0x7fff8a8e199d (filename not found) [in libsystem_pthread.dylib] _pthread_body Address = 0x7fff8a8e191a (filename not found) [in libsystem_pthread.dylib] thread_start Address = 0x7fff8a8df351 (filename not found) [in libsystem_pthread.dylib]
Another thread I found states that this issue was fixed in OS X 10.11.6, which I am currently on. Any help on this would be appreciated.