UE 4.9 Suggestion: Quality of Life Improvement release

Whilst I don’t appreciate the editor crashing, as long as the build release for customers is stable I can put up with the engine being a little buggy (to a certain degree). Whilst I’m sure our team will have much fun spending days / weeks or months de-bugging an engine and beta testing the game as much as humanly possible, having a certain level of stability throughout would be much appreciated.

One of the factors in us using a pre-made engine is support (to save time as time is money), whilst I appreciate the editor is free. Once a game goes on sale, it’s not as “free” anymore.

Whilst an engine is of course ever evolving, I believe UE4 is already very much ahead of the pack and very capable. So at some point it would be nice if there is less work on major (potentially substantially engine breaking) features. In which Epic can work on minor updates and stability control, also factoring in “backwards compatibility” to some point.

If said major updates are going to implemented, they could be released quarterly or bi-annually with a massive sign saying can cause issues with previous versions. I understand patch releases, they are cool but three months later the older version is dropped like a rock and we end up having to spend more time and money for our engine developers to fix issues in that development release.

Or upgrade and have issues with compatibility, as our project has just been upgraded to 4.8 and again it has broke. As much as I’d like to keep ploughing time and money into fixing issues with every release. At some point we need to stick to a stable version and see the development through to the end…

I would like to thank Epic for there support so far, they have been very forthcoming, helpful and friendly.

Looking forward to hearing some more suggestions.