Hello.
I found some interesting bug - when I trying to save project in UE 4.8 P4 with running project - UE hangs.
How to reproduce:
-
Open project in UE 4.8 P4
-
Change something on scene
-
Run game - Alt+P
-
Press Save button in UE Editor
-
You will see something like
http://s6.postimg.org/l58u7ttv5/screenshot_98.png
- Press OK button
Now two ways:
First way:
- UE will hangs and will crash
Second way:
-
You will message error log
-
Close message log
-
Press Stop button in Editor
-
UE will eats a lot of RAM, will hung
http://s6.postimg.org/7cufc733l/screenshot_99.png
- You will get error:
http://s6.postimg.org/g957g4tpt/screenshot_100.png
MachineId:8B6EA9114D13098AE8CC5C8620670CBE
EpicAccountId:f025becc996c43498a11ed55681e4f0c
Unknown exception - code 00000001 (first/second chance not available)
"Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.8\Engine\Source\Developer\MessageLog\Private\Model\MessageLogListingModel.cpp] [Line: 70]
Critical E
KERNELBASE
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:360]
UE4Editor_Core!FMsg::Logf__VA() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\misc\outputdevice.cpp:528]
UE4Editor_MessageLog!FMessageLogListingModel::AddMessageInternal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\developer\messagelog\private\model\messageloglistingmodel.cpp:70]
UE4Editor_MessageLog!FMessageLogListingModel::AddMessages() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\developer\messagelog\private\model\messageloglistingmodel.cpp:89]
UE4Editor_Core!FMessageLog::Flush() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\logging\messagelog.cpp:188]
UE4Editor_Core!FMessageLog::~FMessageLog() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\core\private\logging\messagelog.cpp:91]
UE4Editor_UnrealEd!UEditorEngine::EndPlayMap() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\playlevel.cpp:267]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\editorengine.cpp:1571]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\editor\unrealed\private\unrealedengine.cpp:366]
UE4Editor!FEngineLoop::Tick() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launchengineloop.cpp:2355]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]