UE 4.7 project upgrade breaks UBlackboardComp

UBlackboardComponent::InitializeBlackboard switched over to using referenced rather than pointers, and I missed this one while supplying transition API. Sorry!

Try this:

BlackboardComp->InitializeBlackboard(*BlackboardData);

Of course you need to make sure BlackboardData != nullptr before doing that.

BTW, why do you need to do blackboard setup manually? RunBehaviorTree will set up your BB for you.

Cheers,

–mieszko