I’m using a self-compiled (Windows 8.1 Pro x64, VS 2013 Pro) version of the Unreal Engine 4.7. This is the commit I compiled (pretty new):
52d24e7fcb67cc754638bf55f6b718a7305211e3
(Branch 4.7)
I’m using this build because even the precompiled 4.7 preview build crashed if I try to open the animation blueprint editor and I was hoping for the crash being fixed or at least understand why it crashes - but I don’t know why
This crash happens everytime I try to open the animation blueprint editor (I tried our existing Animation Blueprint of Alice, the Mixamo Jill Anim BP, and even created a completely new Animation Blueprint from scratch - all the same).
There are a couple of questions that will help narrow down what is causing hte crash. Does the crash happen in a new project when trying to create an animation blueprint? Does the crash happen when attempting to open the blueprint or while working inside the blueprint? Additionally if you could post the logs from the crash as well it will help show where the crash is happening. This wiki page shows where inside the project folder the logs are saved (A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums).
Does the crash happen in a new project when trying to create an animation blueprint?
Yes, when opening a new animation blueprint (not when creating it)
Does the crash happen when attempting to open the blueprint or while working inside the blueprint?
Attempting to open
Additionally if you could post the logs from the crash as well it will help show where the crash is happening.
The page you posted is empty
Update: As of commit 884a8bfaa89d69c381d938c060cb9ac8619e18e6 in branch 4.7, there seems to be a new crash reason if I try to open Persona. I attached the current log file.