I tried to solve with other topics and not getting any results.
Unreal installed in version 4.7.6; Windows 7 SP1 (x64); Intel i5 4690; 16GB RAM; 660GB HD space
It’s my first contact with the software and can not even open it, it crashes with a blank project.
This is my Crash Report and DxDial link text:
MachineId:5873FF744DD658E4E0B3F9BCE408EA39
EpicAccountId:f7880e8df2794229b0a9fdb8886c7dc6
Unknown exception - code 00000001 (first/second chance not available)
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Private\HAL\FileManagerGeneric.cpp] [Line: 109]
Failed to create file: D://~ CrisMach ~//Unreal Engine//CrisMachProjUE401//Intermediate//Shad
KERNELBASE + 106605 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FMsg::Logf__VA() + 463 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:531]
UE4Editor_Core!FFileManagerGeneric::CreateFileWriter() + 706 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\hal\filemanagergeneric.cpp:111]
UE4Editor_Engine!FShaderCompileThreadRunnable::WriteNewTasks() + 420 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:693]
UE4Editor_Engine!FShaderCompileThreadRunnable::CompilingLoop() + 346 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:999]
UE4Editor_Engine!FShaderCompileThreadRunnable::Run() + 128 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\shadercompiler\shadercompiler.cpp:504]
UE4Editor_Core!FRunnableThreadWin::Run() + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor_Core!FRunnableThreadWin::GuardedRun() + 93 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32 + 88509 bytes
ntdll + 172769 bytes