Hello!
I am trying to run my 4.6.1 blueprint project in 4.7 and I get a crash as soon as I open one of the following:
- Map
- Blueprints (Character, Gamemode, Actor(s), i am guessing all of them)
- MacroLibrary
- UserWidget
I get the following crash message:
Assertion failed: Pin != nullptr [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Editor\BlueprintGraph\Private\K2Node_DynamicCast.cpp] [Line: 201]
The only way I can get the project running is by loading an empty level. I can however open the following:
- Meshes
- Textures
- Materials
- Structs
- Enums
- Curves
Once I open a corrupted object or drag it into the level, my Editor freezes for ~6-8 seconds and then crashes. What would be a way to fix this issue / what could cause it that I can fix in my 4.6.1 blueprints before I convert it to 4.7?
Thanks a lot!