Hello!
I am trying to run my 4.6.1 blueprint project in 4.7 and I get a crash as soon as I open one of the following:
- Map
- Blueprints (Character, Gamemode, Actor(s), i am guessing all of them)
- MacroLibrary
- UserWidget
I get the following crash message:
Assertion failed: Pin != nullptr [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Editor\BlueprintGraph\Private\K2Node_DynamicCast.cpp] [Line: 201]
Once I open a corrupted object or drag it into the level, my Editor freezes for ~6-8 seconds and then crashes. What would be a way to fix this issue / what could cause it that I can fix in my 4.6.1 blueprints before I convert it to 4.7?
Thanks a lot!
Edit: Problem found in MacroLibrary! The crash occurred when Macros casted to game objects and then were converted to 4.7.
I have sucessfully restored the MacroLibrary by:
- Deleting all the casting from the macros in 4.6.1 (cast to player controller etc)
- Converting to 4.7
- and then reconstructing all of the functionality in 4.7