[UE-4.5.1] Game doesn't run on Android when enabling google play support

Hi,

I have some trouble with the “enable google play support” option in UE 4.5.1

When i debug my game with the launch button there is no problem, i can package and run it onto my device.
But when i distribute it (packaged in distribution & shipping mode), the game doesn’t run properly. I got a black screen and then the game go back to “android desktop” without crashing.

Before enabling google play support, i was able to package and distribute this game (not only run into “debug mode”). Even now, i can package and run it in distribution mode if i disable google play support.

Does anyone know how to solve this problem ?

Hello there,

I don’t really know what happens but I solved the problem by creating a new project, importing all assets and recreates config files like they were in the old project.

I put here some observations about my old project files:

  • I had violent editor crashes before this issue
  • My first project was converted two times for beeing compatible with newer engines.

Maybe one of this could have made a config file error affecting directly android-config or google play services.