Hi,
While attaching a mesh to a socket in a character( I used from animation pack),
it crashes or the mesh does not get properly scaled.
Below is the steps to reproduce:
- Drag a mesh i.e. SM_PillarFrame from the starter content to the scene(level).
- Change the scale of the mesh in the level to (0.25,0.25,0.25) and change it to movable type.
- Now attach the mesh(scaled to 0.25 in the level editor) to a socket using blueprint as follow.
- The mesh gets attached to the mesh but it has scale as (1,1,1).
[Screen shot - 1 mesh scale down to 0.25]
–
[Screen shot - 2 Attaching mesh to socket using blueprint]
[ISSUE SCREENSHOT]
–
Crashes very frequently too:
[CRASH REPORT]
MachineId:C1DD42DA4BB2F66F3596B28338082770
EpicAccountId:13180f28aa044bbe94390d4a00f1c47e
Unknown exception - code 00000001 (first/second chance not available)
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.5\Engine\Source\Developer\MessageLog\Private\Model\MessageLogListingModel.cpp] [Line: 70]
Critical Error PlayerState //Game//Maps//UEDPIE_0_Example_Map.Example_Map:PersistentLevel
KERNELBASE + 40541 bytes
UE4Editor_Core + 3174852 bytes
UE4Editor_Core + 1677215 bytes
UE4Editor_MessageLog + 241173 bytes
UE4Editor_MessageLog + 241423 bytes
UE4Editor_Core + 1077733 bytes
UE4Editor_UnrealEd + 4172422 bytes
UE4Editor_UnrealEd + 1898852 bytes
UE4Editor_UnrealEd + 6486374 bytes
UE4Editor!FEngineLoop::Tick() + 3524 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launchengineloop.cpp:2129]
UE4Editor!GuardedMain() + 479 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.5\engine\source\runtime\launch\private\windows\launchwindows.cpp:201]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]