UE 4. 27 VR Grab Component Edit

Hello. I’m making some vr project. I need help…
I want to locate the specific object to collision.
[object grab > overlap collision > set location and rotation]
But the problem is when I release the object,
Instead of being fixed in the collision, physics is simulated again on the object and the object falls. so I change the grabcomponent - try release.

But now, If I grab the object again, the physics doesn’t come back. How do I get the physics to work when I grab it again?

Hey @Online_Learner_VNgkH,
Have you thought about maybe after all your nodes have fired, possibly resetting the Simulate Physics? There is a node that can handle this:

There are also ways to handle just resetting the specific collision, but it seems like you just need something to flip it back on after turning it off.
I hope this can help!
-Zen