Hello. I’m making some vr project. I need help…
I want to locate the specific object to collision.
[object grab > overlap collision > set location and rotation]
But the problem is when I release the object,
Instead of being fixed in the collision, physics is simulated again on the object and the object falls. so I change the grabcomponent - try release.
But now, If I grab the object again, the physics doesn’t come back. How do I get the physics to work when I grab it again?