UE 4.27 -> UE 5.3: UMG Audio track sounds don't stop at section range end

In UE 4.27 I created a UMG widget animation with an audio track which plays a sound in parts (plays a few seconds and stops. After a while 2 more seconds and stops). I did this by clipping it and it worked fine.

I migrated my project to 5.3 and now each piece plays from the range start all the way to the end of the sound.

I have “Delete Keys” checked, I have “Looping” unchecked and I have played around with the settings without results. These sounds have “Blink Audio” or “PCM” as compression type as suggested by the documentation (also played around with those).

I also haven’t found anything similar on google.

Anyone perhaps knows anything? Thank you!

I solved my own problem. Posting for anyone looking for this.

You need to right click on the sound → Properties and set the “When finished” to “Restore State”.

You didn’t need to do this in UE4 but in 5 you do and now it works fine.

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