In UE 4.27 I created a UMG widget animation with an audio track which plays a sound in parts (plays a few seconds and stops. After a while 2 more seconds and stops). I did this by clipping it and it worked fine.
I migrated my project to 5.3 and now each piece plays from the range start all the way to the end of the sound.
I have “Delete Keys” checked, I have “Looping” unchecked and I have played around with the settings without results. These sounds have “Blink Audio” or “PCM” as compression type as suggested by the documentation (also played around with those).
I also haven’t found anything similar on google.
Anyone perhaps knows anything? Thank you!