Hello everyone,
I’m new at unreal engine.
I’m trying to adjust the texture filtering on the floor and it’s very blurry and it’s losing all detail from a frontal perspective, while it looks sharp and detailed in substance painter in respect to diffuse and roughness.
It also looks to have less information from a zoom in perspective
Can anyone tell me how to make the texture sharper ? i’ve tried to play with the mipmap settings but to no avail.