ue 4.27 packagin error, I did not have before.

Hi to all here.
I just did some polishing to my game in Ue 4.27.2 and tried to package it for windows. Now i have an early packaging error that I did not have before.
Only thing I new I changed, is working and packaging with ue 5.6. and installing a new Visual Studio Community Version and updating windows 10 to the latest.

In the log it told me it tried to package with visual stuido 2022, so i manually reinstalled visual studio 2019 for this. The reminders are gone now, but the problem still occurs.

Here is the last part of the log:

ATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Templates/Casts.h(219): warning C4996: ‘TCastImpl<From,To,ECastType::UObjectToUObject>::DoCast’: Cast<>() and CastChecked<>() should not be used with FProperties. Use CastField<>() or CastFieldChecked<>() instead. Please update your code
to the new API before upgrading to the next release, otherwise your project will no longer compile.
UATHelper: Packaging (Windows (64-bit)): with
UATHelper: Packaging (Windows (64-bit)): [
UATHelper: Packaging (Windows (64-bit)): From=FProperty,
UATHelper: Packaging (Windows (64-bit)): To=FArrayProperty
UATHelper: Packaging (Windows (64-bit)): ]
UATHelper: Packaging (Windows (64-bit)): C:\Users\stuck\Documents\Unreal Projects\opaks_milestone_07\Plugins\VictoryPlugin27\Source\VictoryBPLibrary\Public\VictoryBPFunctionLibrary.h(1731): note: Siehe Verweis auf die gerade kompilierte Instanziierung “To *Cast<FArrayProperty,FProperty>(From *)” der Funktions-Vorlage.
UATHelper: Packaging (Windows (64-bit)): with
UATHelper: Packaging (Windows (64-bit)): [
UATHelper: Packaging (Windows (64-bit)): To=FArrayProperty,
UATHelper: Packaging (Windows (64-bit)): From=FProperty
UATHelper: Packaging (Windows (64-bit)): ]
UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Templates/Casts.h(219): warning C4996: ‘TCastImpl<From,To,ECastType::UObjectToUObject>::DoCast’: Cast<>() and CastChecked<>() should not be used with FProperties. Use CastField<>() or CastFieldChecked<>() instead. Please update your code
to the new API before upgrading to the next release, otherwise your project will no longer compile.
UATHelper: Packaging (Windows (64-bit)): with
UATHelper: Packaging (Windows (64-bit)): [
UATHelper: Packaging (Windows (64-bit)): From=FProperty,
UATHelper: Packaging (Windows (64-bit)): To=const FNumericProperty
UATHelper: Packaging (Windows (64-bit)): ]
UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.27\Engine\Source\Runtime\CoreUObject\Public\Templates/Casts.h(318): note: Siehe Verweis auf die gerade kompilierte Instanziierung “To *Cast<T,U>(From *)” der Funktions-Vorlage.
UATHelper: Packaging (Windows (64-bit)): with
UATHelper: Packaging (Windows (64-bit)): [
UATHelper: Packaging (Windows (64-bit)): To=const FNumericProperty,
UATHelper: Packaging (Windows (64-bit)): T=const FNumericProperty,
UATHelper: Packaging (Windows (64-bit)): U=FProperty,
UATHelper: Packaging (Windows (64-bit)): From=FProperty
UATHelper: Packaging (Windows (64-bit)): ]
UATHelper: Packaging (Windows (64-bit)): C:/Users/stuck/Documents/Unreal Projects/opaks_milestone_07/Plugins/VictoryPlugin27/Source/VictoryBPLibrary/Private/VictoryBPFunctionLibrary.cpp(5360): note: Siehe Verweis auf die gerade kompilierte Instanziierung “T *Cast<const FNumericProperty,FProperty>(const U *)” der Funktions-Vorlage.
UATHelper: Packaging (Windows (64-bit)): with
UATHelper: Packaging (Windows (64-bit)): [
UATHelper: Packaging (Windows (64-bit)): T=const FNumericProperty,
UATHelper: Packaging (Windows (64-bit)): U=FProperty
UATHelper: Packaging (Windows (64-bit)): ]
UATHelper: Packaging (Windows (64-bit)): Took 39,2712404s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\stuck\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.27\UBT-opaks-Win64-Development_2.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogSlate: Window ‘Project Settings’ being destroyed
LogSlate: Window ‘Project Settings’ being destroyed

Can anybody help me with this ?
I am an absolute noob in visualstudio related issues …
kind regards
Ingo

Sorry to post here again, but this is really an important issue for me. The betatests of the game should have begun already, only i cant get the game packaged for testing …

Would really need help here !
kind regards

Ingo