(UE 4.27) "On See Pawn" component only activates when seeing, atleast the center, of the pawn

(UE 4.27) Does the “On See Pawn” event on the “PawnSensing” component only register when its seeing the center of the player, or when it sees even a slight piece of the player. If its the former. then how can i make it so that even seeing a sligh piece of the player is enough to activate the “On See Pawn” Event

All help is appreciated and thanks in advance

hi, when you select pawn sensing component, you can see the radius, distance of the cone which you can adjust on details. If pawn comes in that area, on see pawn event fires

It targets the center of the player (capsule).

Is it possible to make it to so that it targets the entire player pawn?

its already detecting right? what do you mean by entire pawn?

apologies. what i meant was that even if the “PawnSensing” component should be able to see me, as in my right side is visible as if im peeking through a corner, “The On See Pawn” event doesnt register/ give a signal. It needs to see the center of the pawn aswell. My question is how can i make it so that even if it doesnt see me completely, the “The On See Pawn” event would still register