Creating an inventory system specifically aimed at UE4… mapped the open inventory window to my TAB key, but every time I hit the key the engine crashes. Anyone else experience something like this? UE 4.27
I’ve changed the binding to other keys and still crashes.
My OPEN INVENTORY code:
Inventory Window Widget Code:
Have you tried testing it out without a keybind? Like trigger it within the level BP or something after 20 seconds of the level opening?
That error is happening at:
void UScriptStruct::CopyScriptStruct(void* InDest, void const* InSrc, int32 ArrayDim) const
uint8 *Dest = (uint8*)InDest;
uint8 const* Src = (uint8 const*)InSrc;
on the check(Src) line. Maybe there’s something screwy with your struct?
I’ll take a closer look, thanks. If I can’t find it, I’ll scrap the whole thing and start over - hopefully that will resolve the issue.
RESOLVED - I had to hunt and peck for it but I found that one of the input events was connected incorrectly… GAH!
4.27 still freezes and occasionally crashes on WIN 11 tho… so that’s still a thing, I guess.
is it still doing that in 2023?
Not really sure tbh. I’ve moved to UE5+