**UE-4.27** Help! i want to compile my multiplayer game using "STEAM ADVANCED SESSION" plugin

Very good, I have been working on my multiplayer project with the “STEAM ADVANCED SESSION” plugin quite well, but when compiling I get the following error messages:

ProcessResult.StdOut: LogInit: Display: LogObj: Error: LoadConfig (/Script/Engine.Default__GameSession): import failed for bRequiresPushToTalk in: false/true

ProcessResult.StdOut: LogInit: Display: LogObj: Error: LoadConfig (/Script/AdvancedSessions.Default__AdvancedGameSession): import failed for bRequiresPushToTalk in: false/true

*It should be noted that I am using
microsoft visual c++ 2019

Hello, I also had this error when compiling.
When compiling, the Editor does not understand
[/Script/Engine.GameSession]
bRequiresPushToTalk= true/false this is the value. The editor precisely does not understand the value of true/false.
Decided this way:
[/Script/Engine.GameSession]
bRequiresPushToTalk= true

Thanks for the input!
To solve it I went to /// >Project >Config >DefaultGame.ini >open the file > look for [/Script/Engine.GameSession]
bRequiresPushToTalk=false/true
> change false/true to true. I stay like this:
[/Script/Engine.GameSession]
bRequiresPushToTalk=true