UE 4.27 exiting blueprint, switich the mesh to a different mesh doesn't remove the material in slot 0 from previous mesh. What to do?

So I’ve duplicated an existing blueprint then I’ve changed the mesh to a different mesh. This new mesh show the wrong material for the slot 0 All other slots work fine

The previous mesh had two materials. But only the first one remains active.

I’ve restarted both the computer and the editor, I’ve tried with multiple meshes. All have the same thing.

How to get rid of this?

Just change the material in the details

image

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No i’ve did it didn’t work. But never mind truns out there was a set material node in the blueprint construction script :slight_smile: