As in, if had a “camera shake base” for something like a head bob during running, can i make a child component, specifically a mesh for a mask, also be affected by the ‘‘camera shake base’’. like if the camera was bobbing up and down during the sprint, can i make the move up and down with it. Cause if i dont then the mask will just stay in place and the camera would move up and down, making it look like the mask is somehow sliding up and down on my help
Any help is appreciated and thanks in advance