Trying to build ue 4.27 from source code a couple days, but without luck. Any versions how to fix next errors?
Resolved. The problem was with #include “Px.h” - PhysX sdk headers. I have no physx sdk on my laptop.
- Download sdk: GitHub - NVIDIAGameWorks/PhysX: NVIDIA PhysX SDK
- Unzip sdk into folder like C:\Physx
- Add Path to SDK includes (c:\Physx\pxshared\include\foundation) in to MSVC include folder settings
- Build UE4
Hello Andy, this doesn’t seem to be working with my project I downloaded the SDK unzipped and added the path “C:\PhysX-105.0-physx-5.2.1\physx\include\foundation” in Project Pages-> VC++ directories-> include. Am I doing something wrong?
Can you please guide me?
PhysX is already integrate into the engine you dont need to install any header. Your issue is something else. Probably some component in Visual Studio. If you dont want to have too many issue try compile it with Visual Studio 2019 and Windows SDK 10.0.18…
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