[UE 4.27.2 - VR QUEST2] BP colision - On Component Begin Overlap

Hello guys,

Ive been working on a demo game (from a Udemy course) and Im facing some problems, specially with the colision.

My point is to make the firstPersonCharacter to interact with a door in the environment. I put some log infos (eg Draw Debug String) to show me when the player reach the colision box associated with the door, but im not reaching that when I launch the app to my Quest 2 (it works from the Unreal IDE when I just click on Play button).

Follow some prints to show my configuration:

FirstPersonCharacter

The BP associated with the door

It works from IDE (we can see the print msg)

I tried already a lot of things that I found here on forum but nothing worked for me, can someone give me a help please?

I found this question here and seems to be similar, but I couldn’t understand the solution and how I could apply it to my project.

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