UE 4.27.2 - How to build for target SDK 33 (or 34) !

Unreal 4.27.2 Plus Support Android API 35, you can get the source code in the official Epic repository.
https://github.com/EpicGames/UnrealEngine/tree/4.27-plus

Very easy to compile with Visual Studio 2022.

Good luck.

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Hello i can’t open this link can you show us other way please i appreciate it

TargetSdkVersion 35

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Tell me, how are things on iOS? And is it worth developing a new mobile project on Unreal Engine 4.27.2? How long do you think it will be relevant?
Now I switched to Unreal Engine 5, and I get a lot of problems with stationary light, shadows, reflection cube on a mobile device, a bunch of experimental and beta functions, everything that used to work well has long been broken. There were no such problems on Unreal Engine 4, recently they stopped supporting 4.26, how long will 4.27.2 last?

At least for Mobile development I prefer Unreal 4, but you need a little more knowledge in how to modify the engine since you need to update a few things here and there most of the time.

If you dont want to deal with that then stick to Unreal 5.6.

In my case I know how to fix things when something go wrong with my Custom Unreal 4.

In Mac I use my custom Engine without any problems. If I see something in Unreal 5 I can add to my custom engine I port it.

For example I love the floating browser in Unreal 5 because it give me more space in the viewport, I put it in my Custom Unreal 4 :smiley:

Okay, so whatever I did last time it’s not working this time for SDK 35.

I can’t even open the project now with VS 2019 and 4.26.2 source code UE.

I tried with ChatGPT, but no luck.

Any help would be appreciated. Thanks!