UE 4.27.2 - How to build for target SDK 33 (or 34) !

Unreal 4.27.2 Plus Support Android API 35, you can get the source code in the official Epic repository.
https://github.com/EpicGames/UnrealEngine/tree/4.27-plus

Very easy to compile with Visual Studio 2022.

Good luck.

2 Likes

Hello i can’t open this link can you show us other way please i appreciate it

TargetSdkVersion 35

How do I link my Github account to my Epic Games account? - Account Support

At least for Mobile development I prefer Unreal 4, but you need a little more knowledge in how to modify the engine since you need to update a few things here and there most of the time.

If you dont want to deal with that then stick to Unreal 5.6.

In my case I know how to fix things when something go wrong with my Custom Unreal 4.

In Mac I use my custom Engine without any problems. If I see something in Unreal 5 I can add to my custom engine I port it.

For example I love the floating browser in Unreal 5 because it give me more space in the viewport, I put it in my Custom Unreal 4 :smiley:

Okay, so whatever I did last time it’s not working this time for SDK 35.

I can’t even open the project now with VS 2019 and 4.26.2 source code UE.

I tried with ChatGPT, but no luck.

Any help would be appreciated. Thanks!