The problem is something to do with the Splash Image (SplashActivity) where something is with the android:exported=“true”.
When I untick the Launch Splash Image, the app is stuck on the game icon on the full screen, nothing else.
Any help would be appreciated! I don’t have any more ideas what to do and what to try.
the build was working, but after moving some sdks and ndks and jdks to different drive for space purposes i wasnt able to auto install bat, so manual install i think was causing issue, im not sure, you can do some tests here to inform me, thanks
yes it work as well , + billing library 6.0.0 //// but google play console recommendation says we must update abl to 6.0.1 at least or higher … 6.0.0 doesnt work any more … play console gives me eroor abl must be updated , i tried many ways … two weeks now passed…im still confused , unreal engine developers must guide us through the process of updating this things like abl 7 and abl 6.2 or what ever , because when we open our project gradl file in android studio 4.0.0 , if we update the billing library to 7 or 6.0.1 the error apears in the gameactivity.java and the theplaygooglehelper , and many , because of in app purchase system is not configured well … some one can understand me right !!! thank you …
I’ve managed to get the app published on Google Play.
I did build it with compiled version of UE 4.26.2 for API 34, unticked the AAB bundle creation, got the project opened in Android Studio (ProjectName\Intermediate\Android\APK\Gradle) and generated the bundle from there. I used the key I had from before for signing as well. Google Play accepted it without any issues and it’s working.