There was an answer to a similar question about UE 4.27, but in UE 4.27.1 everything changed again.
Now the app changes its resolution, but the encoder doesn’t. The video resolution remains at 1280x720 and doesn’t change at all.
Maybe someone already understood what was the matter?
Thanks in advance.
flashASA
(flashASA)
2
I have same trouble…
I asked there How can I change the video resolution of a Pixel Stream in runtime [UE 4.27]? - Community & Industry Discussion - Unreal Engine Forums
and on Contact Pixel Streaming Company in USA , but has no answers some weeks… Seems like Epic’s NOT interested to make working (aka “Production”) Pixel Streaming… It’s still BETA…