UE 4.26 - Bind Groom to Skeletal Mesh

How to bind groom to skeletal mesh in ue4 26 preview 3?

Thanks.

Hi, you can bind the hair by right clicking on your groom asset, select “Create Binding”, then choose the skeletal mesh you want to bind to. Once the binding is created, save it, add your groom component to your asset and choose the newly created binding asset in the drop down.

hello,
I have a problem,I have a groom,and I created a binding,but I can’t fill it to the blank,do you know why?
And,there is another problem,I have studiied the doc of the groom,they have a choice called bind groom to skeletal mesh,in my project ,I don’t have that choice.

from where you got this plugin please say

How did u solve the problem?
I cannot set Binding Asset.
Please help me.

few day ago it’s still work well,now I have the same problem .The another way to binding groom,you drag the groom into your scenes, and make it become child of mesh . It’s also work the same

333943-screenshot-2021-03-28-112309.png

Click on VIEW OPTIONS and select SHOW PLUGIN CONTENT