I am working on an open world project.
My Map is divided in small square.
Every square is filled up with 10-15 sublevels.
Every Sublevel is driven by a Blueprint streaming method and Streaming level is enabled.
Unfortunatly, I am getting those issues:
In editor, I have something like 40 gb of memory usage (at this time isn t a problem but it will be as soon as it’ll hit 90 gb)
Opening the project is dramatic: although all of my levels aren’t visible neither loaded (they are data driven loaded by my blueprint), i get something like 2-3 minutes before Ue4 opens the main island.
how I can avoid having sublevels loaded in memory in Editor (in standalone game they are loaded and unload right)?
how can I speed up opening the project?
Maybe I am missing a setting of a level streaming here or there?
I have had a check on the forum. there was a dev times ago said that you’have had to enable level streaming: I have it enabled but the trick didn’t worked.
Thanks for your time