UE 4.26.0 - Oculus Quest 2 - Project launches (kind of) OK, doesn't start on Device

I don’t see anything looking like the line you’re mentioning in the Device Output Log. I do have many instances of this error (in red): Failed to find /OculusVR/Materials/PokeAHoleMaterial. Also, a couple other warnings (yellow) regarding the sRGB profile (not matching) including this: Failed to find object ‘Material None./OculusVR/Materials/OculusMR_ChromaKey’.

These things don’t appear when launching with 4.25.4.

This is opaque.

uT