After performing a fresh installation of Debian Buster. Installing the updated Nvidia drivers for NVS 310 (NVIDIA-Linux-x86_64-390.141 last update January 2021) and having successfully installed the vulkan drivers, the result is that it almost boots (95%).
_,met$$$$$gg. debian10@localhost
,g$$$$$$$$$$$$$$$P. ------------------
,g$$P" """Y$$.". OS: Debian GNU/Linux 10 (buster) x86_64
,$$P' `$$$. Host: Precision Tower 3420
',$$P ,ggs. `$$b: Kernel: 4.19.0-9-amd64
`d$$' ,$P"' . $$$ Uptime: 7 hours, 54 mins
$$P d$' , $$P Packages: 2112 (dpkg)
$$: $$. - ,d$$' Shell: bash 5.0.3
$$; Y$b._ _,d$P' Resolution: 1920x1080
Y$$. `.`"Y$$$$P"' DE: GNOME 3.30.2
`$$b "-.__ WM: GNOME Shell
`Y$$ WM Theme: Adwaita
`Y$$. Theme: Adwaita [GTK2/3]
`$$b. Icons: Adwaita [GTK2/3]
`Y$$b. Terminal: gnome-terminal
`"Y$b._ CPU: Intel i7-7700 (8) @ 4.200GHz
`""" GPU: Intel HD Graphics 630
GPU: NVIDIA NVS 310
Memory: 3796MiB / 32061MiB
LoginId:d6536f0d8e3f405b89a70d1d24c05b48-000003e8
EpicAccountId:
Caught signal 11 Segmentation fault
libvulkan_intel.so!UnknownFunction(0x6b88a)
libvulkan_intel.so!UnknownFunction(0x6d1f2)
libvulkan_intel.so!UnknownFunction(0xa9b0d)
libUE4Editor-VulkanRHI.so!FVulkanPipelineStateCacheManager::CreateComputePipelineFromShader(TVulkanBaseShader<FRHIComputeShader, (EShaderFrequency)5, (VkShaderStageFlagBits)32>*) [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp:1971]
libUE4Editor-VulkanRHI.so!FVulkanPipelineStateCacheManager::GetOrCreateComputePipeline(TVulkanBaseShader<FRHIComputeShader, (EShaderFrequency)5, (VkShaderStageFlagBits)32>*) [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp:1919]
libUE4Editor-VulkanRHI.so!FVulkanCommandListContext::RHISetComputeShader(FRHIComputeShader*) [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommands.cpp:199]
libUE4Editor-Engine.so!FRHICommand<FRHICommandSetComputeShader, FRHICommandSetComputeShaderString>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/RHI/Public/RHICommandList.h:763]
libUE4Editor-RHI.so!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:373]
libUE4Editor-RHI.so!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:428]
libUE4Editor-RHI.so!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600]
libUE4Editor-RenderCore.so!FRHIThread::Run() [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:319]
libUE4Editor-Core.so!FRunnableThreadPThread::Run() [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUE4Editor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
libpthread.so.0!UnknownFunction(0x7fa2)
libc.so.6!clone(+0x3e)
your help will be welcome.
thank you
greetings
VH