UE 4.26.0 crash on first startup

After performing a fresh installation of Debian Buster. Installing the updated Nvidia drivers for NVS 310 (NVIDIA-Linux-x86_64-390.141 last update January 2021) and having successfully installed the vulkan drivers, the result is that it almost boots (95%).

       _,met$$$$$gg.          debian10@localhost 
    ,g$$$$$$$$$$$$$$$P.       ------------------ 
  ,g$$P"     """Y$$.".        OS: Debian GNU/Linux 10 (buster) x86_64 
 ,$$P'              `$$$.     Host: Precision Tower 3420 
',$$P       ,ggs.     `$$b:   Kernel: 4.19.0-9-amd64 
`d$$'     ,$P"'   .    $$$    Uptime: 7 hours, 54 mins 
 $$P      d$'     ,    $$P    Packages: 2112 (dpkg) 
 $$:      $$.   -    ,d$$'    Shell: bash 5.0.3 
 $$;      Y$b._   _,d$P'      Resolution: 1920x1080 
 Y$$.    `.`"Y$$$$P"'         DE: GNOME 3.30.2 
 `$$b      "-.__              WM: GNOME Shell 
  `Y$$                        WM Theme: Adwaita 
   `Y$$.                      Theme: Adwaita [GTK2/3] 
     `$$b.                    Icons: Adwaita [GTK2/3] 
       `Y$$b.                 Terminal: gnome-terminal 
          `"Y$b._             CPU: Intel i7-7700 (8) @ 4.200GHz 
              `"""            GPU: Intel HD Graphics 630 
                              GPU: NVIDIA NVS 310 
                              Memory: 3796MiB / 32061MiB 

LoginId:d6536f0d8e3f405b89a70d1d24c05b48-000003e8
EpicAccountId:

Caught signal 11 Segmentation fault

libvulkan_intel.so!UnknownFunction(0x6b88a)
libvulkan_intel.so!UnknownFunction(0x6d1f2)
libvulkan_intel.so!UnknownFunction(0xa9b0d)
libUE4Editor-VulkanRHI.so!FVulkanPipelineStateCacheManager::CreateComputePipelineFromShader(TVulkanBaseShader<FRHIComputeShader, (EShaderFrequency)5, (VkShaderStageFlagBits)32>*) [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp:1971]
libUE4Editor-VulkanRHI.so!FVulkanPipelineStateCacheManager::GetOrCreateComputePipeline(TVulkanBaseShader<FRHIComputeShader, (EShaderFrequency)5, (VkShaderStageFlagBits)32>*) [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp:1919]
libUE4Editor-VulkanRHI.so!FVulkanCommandListContext::RHISetComputeShader(FRHIComputeShader*) [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommands.cpp:199]
libUE4Editor-Engine.so!FRHICommand<FRHICommandSetComputeShader, FRHICommandSetComputeShaderString>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/RHI/Public/RHICommandList.h:763]
libUE4Editor-RHI.so!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:373]
libUE4Editor-RHI.so!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:428]
libUE4Editor-RHI.so!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:709]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:600]
libUE4Editor-RenderCore.so!FRHIThread::Run() [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:319]
libUE4Editor-Core.so!FRunnableThreadPThread::Run() [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUE4Editor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home/debian10/Descargas/UnrealEngine-release/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
libpthread.so.0!UnknownFunction(0x7fa2)
libc.so.6!clone(+0x3e)

your help will be welcome.
thank you
greetings

VH

Same scenario

Been banging my head on this for almost a week now

All I can tell is it’s apparently a memory issue but launching the editor with -dpcvars=r.Vulkan.EnableDefrag=0 flags still doesn’t work