UE 4.25 Plus Packaging Failed

Hello last day I installed 4.25 Plus version of engine to build from source because I want to setup this for modding “Gotham Knights” game. So I had basically 2 ways to get VS projects files, by type git clone with link of git software or just run both .bat files. After that I open the VS that has every installed components to build with no errors so after 1 hour of compiling on my new Ryzen 9 CPU (12cores) it done, I just navigate to my binaries and I double click on UE4Editor.exe then I create project called Mercury because it’s the same name of game folder name and it need be the same for project. So once I put my imported mod to content browser I make some changes with editor and project settings to work with Gotham Knights game, but the issue is I get error while packaging to Windows 64bit because in the logs window it say:

UATHelper: Cooking (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool failed to compile.
PackagingResults: Error: AutomationTool failed to compile.
UATHelper: Cooking (Windows (64-bit)): BUILD FAILED
*LogAudioMixer: Resetting audio stream to device id *
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{2b8eb58e-e0db-4233-bc1b-782a9baf00ff}.
*LogAudioMixer: Resetting audio stream to device id *
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
LogUdpMessaging: Warning: UDP messaging encountered an error. Auto repair routine started for reinitialization
LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
*LogAudioMixer: Resetting audio stream to device id *
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
LogD3D11RHI: Timed out while waiting for GPU to catch up. (500 ms)
*LogAudioMixer: Resetting audio stream to device id *
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
*LogAudioMixer: Resetting audio stream to device id *
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
LogHttp: Warning: 000002AC94898800: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={D00F32CE-46B3-B3F3-5131-95B9FB64102A}&AppID=UEEditor.UnrealEngine.Release&AppVersion=4.25.0-0%2B%2B%2BUE4%2BRelease-4.25Plus&UserID=0d269af943b540bfa718d790e8051fb1|26adf921d2ef43f897702f34e52fbd2c%7
Cd6dff8dd-7510-4c9d-80ba-3be3e94b7cf7&AppEnvironment=datacollector-source&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0
LogHttp: Warning: 000002AC94898800: request failed, libcurl error: 6 (Couldn’t resolve host name)
LogHttp: Warning: 000002AC94898800: libcurl info message cache 0 (Connection 14 seems to be dead!)
LogHttp: Warning: 000002AC94898800: libcurl info message cache 1 (Closing connection 14)
LogHttp: Warning: 000002AC94898800: libcurl info message cache 2 (Could not resolve host: datarouter.ol.epicgames.com)
LogHttp: Warning: 000002AC94898800: libcurl info message cache 3 (Closing connection 15)
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={D00F32CE-46B3-B3F3-5131-95B9FB64102A}&AppID=UEEditor.UnrealEngine.Release&AppVersion=4.25.0-0%2B%2B%2BUE4%2BRelease-4.25Plus&UserID=0d269af943b540bfa718d790e8051fb1|26adf921d2ef43f897702f34e52fbd2c|d6dff8dd-7510-4c9d-80ba-3be3e94b7cf7&App
Environment=datacollector-source&UploadType=eteventstream
LogAudioMixer: Warning: Changing default audio render device to new device: {0.0.0.00000000}.{53005396-14c2-4413-aade-a683d462b4f6}.
*LogAudioMixer: Resetting audio stream to device id *
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
*LogAudioMixer: Resetting audio stream to device id *
LogAudioMixer: Display: 0: FrontLeft
LogAudioMixer: Display: 1: FrontRight
UATHelper: Cooking (Windows (64-bit)): Running AutomationTool…
UATHelper: Cooking (Windows (64-bit)): C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\Microsoft.Common.CurrentVersion.targets(2203,5): warning MSB3274: The primary reference “E:\UnrealEngine-4.25-plus\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll” could not be resolved because it was built against the ".NETFramework
,Version=v4.6.2" framework. This is a higher version than the currently targeted framework “.NETFramework,Version=v4.6.1”. [E:\UnrealEngine-4.25-plus\Engine\Source\Programs\AutomationTool\AutomationTool.csproj]
UATHelper: Cooking (Windows (64-bit)): C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\MSBuild\Current\Bin\Microsoft.Common.CurrentVersion.targets(2203,5): warning MSB3274: The primary reference “E:\UnrealEngine-4.25-plus\Engine\Binaries\DotNET\AutomationUtils.Automation.dll” could not be resolved because it was built against the ".NETFramewor
k,Version=v4.6.2" framework. This is a higher version than the currently targeted framework “.NETFramework,Version=v4.6.1”. [E:\UnrealEngine-4.25-plus\Engine\Source\Programs\AutomationTool\AutomationTool.csproj]
UATHelper: Cooking (Windows (64-bit)): E:\UnrealEngine-4.25-plus\Engine\Source\Programs\AutomationTool\Program.cs(152,33): error CS0246: The type or namespace name ‘CtrlTypes’ could not be found (are you missing a using directive or an assembly reference?) [E:\UnrealEngine-4.25-plus\Engine\Source\Programs\AutomationTool\AutomationTool.csproj]
UATHelper: Cooking (Windows (64-bit)): E:\UnrealEngine-4.25-plus\Engine\Source\Programs\AutomationTool\Program.cs(173,10): error CS0246: The type or namespace name ‘ExitCode’ could not be found (are you missing a using directive or an assembly reference?) [E:\UnrealEngine-4.25-plus\Engine\Source\Programs\AutomationTool\AutomationTool.csproj]
UATHelper: Cooking (Windows (64-bit)): E:\UnrealEngine-4.25-plus\Engine\Source\Programs\AutomationTool\Program.cs(23,10): error CS0122: ‘ProcessManager’ is inaccessible due to its protection level [E:\UnrealEngine-4.25-plus\Engine\Source\Programs\AutomationTool\AutomationTool.csproj]
UATHelper: Cooking (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool failed to compile.
UATHelper: Cooking (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: AutomationTool failed to compile.