Official answers from Epic Games (Unreal Community) to various questions about Alembic hair in Unreal Engine 4.25-26. Part 2
In this video we will talk about:
→ How does Nick Rutlinh’s hair&fur shader work?
→ Why is it worth switching to version 4.25?
→ How to work with wool and its simulation?
→ Can I add LODs for Alembic Hair For games?
→ How to enable debug mode for hair and what modes are there?
→ How to interact with the hat and the wind?
→ What problems are still with the hair shader?
0:00 - Lesson topic.
0:32 - Acknowledgments
2:03 - Nick Rutlinh hair shader. Demonstration of work.
3:45 - EuMelanin and Pheomelanin
4:19 - Blending with texture with TextureBlend
5:01 - Random Melanin
6:14 - Grey Hair
6:37 - Dye Color
7:58 - Problem with Roughness.
9:17 - Reply from Epic Games
10:19 - Why is there an urgent need to switch to 4.25?
12:22 - New ideas of working with wool. Official answer. What will be added in 4.26?
13:59 - Alembic Hair for Games / LODs?
15:44 - Debug Mode for hair
16:23 - Interacting with objects and wind
Best regards, Andrew Krivulya aka Charly.