[UE 4.25.4] Compiler Error MSB3073 - Visual Studio 2019


I created a New C++ Project in UE 4.25.4.
I do use Visual Studio 2019 Version 16.9.5.
(The reason, why I do use this UE version is, that this seems to be the latest, that is supported to run Project Exodus.)

When I try to open this new, blank Project, I do receive the message:
The following modules are missing or built with a different engine version:

Would You like to rebuild them now?"

If I do choose “YES” then I do recive this message “… could not be compiled. Try rebuilding from source manually.”

I did open the Project.sln file in Visual Studio 2019 and I do run in Error MSB3073:

Schweregrad Code Beschreibung Projekt Datei Zeile Unterdrückungszustand
*Fehler Could not find definition for module ‘WinPixEventRuntime’, (referenced via Target → Launch.Build.cs → Engine.Build.cs → RenderCore.Build.cs → RHI.Build.cs → D3D12RHI.Build.cs) PR_Exodus_New_03 K:\Users\FirstName LastName\Documents\Unreal Projects\PR_Exodus_New_03\Intermediate\ProjectFiles\UnrealBuildTool 1 *

Schweregrad Code Beschreibung Projekt Datei Zeile Unterdrückungszustand
Fehler MSB3073 Der Befehl ““E:\Program Files\Epic Games\UE_4.25\Engine\Build\BatchFiles\Build.bat” PR_Exodus_New_03Editor Win64 Development -Project=“K:\Users\FirstName LastName\Documents\Unreal Projects\PR_Exodus_New_03\PR_Exodus_New_03.uproject” -WaitMutex -FromMsBuild” wurde mit dem Code 6 beendet. PR_Exodus_New_03 C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets 47

I did search for it, but could not figure it out.
One hint was, that my Anti Virus Program Bitdefender Total Security could have blocked the Visual Studio 2019 modules. I did not find a rule that stated Microsoft C++ Compiler Driver and Incremental Linker were blocked.

Please, might someone know a solution for this issue?

Please, do let me know.

Best regards.


I did not got it working … so …
I do use Unreal Engine 4.26.2 and VisualStudio 2019.

Best regards,

Did you find a solution?