Hi there, I’ve been getting consistent crashes with UE 4.25 over this last week which has been driving me nuts.
The crash occurs when an explorer window is called from within UE - for instance, clicking the Import button, trying to reimport a file or using a third-party plugin such as UAsset Browser. As soon as the explorer window opens, UE crashes.
For reference, this happens in any project, old or new. But not if I use 4.24.
Things I’ve tried (which haven’t worked):
Removing all plugins
Reinstalling UE 4.25 and clearing the cache
Running as admin + running with Troubleshoot compatibility.
Removing various Shell plugins/items (a comment on another similar thread talked of doing this), I removed Platic SCM and 7 Zip.
Reinstalling windows .NET framework to latest one (4.8) - again from another forum thread.
Running a windows system checker with DISM.exe from the command prompt.
UPDATE! I seem to have 4.25.1 working again. For anyone that may encounter a similar issue…
The last 2 things I did were update Plastic SCM to the latest version and enable USD importer in the project plugins, despite not having any USD files in the project (to my knowledge).
I had same issue - thanks to Lucas for suggesting Perforce as culprit. Upgraded our client versions of P4V and that seems to have cleared it up. Which is weird - but its working, so hey. . . .
Work around that worked for me is drag and drop from windows to unreal instead of using the unreal import menu. I read somewhere it’s a known bug and set to be fixed in 4.25.2