UE 4.23 seems very stable on my machine, but plagued by crashes on 4.24 and 4.25
Assertion failed: Status < (sizeof(*RtlpNumberOf(AftermathReason))) [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/Windows/D3D11RHI/Private/D3D11RHI.cpp] [Line: 667]
UE4Editor_Core!AssertFailedImplV() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:100]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:450]
UE4Editor_D3D11RHI!FD3DGPUProfiler::CheckGpuHeartbeat() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RHI.cpp:667]
UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:160]
UE4Editor_D3D11RHI!VerifyD3D11Result() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:256]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::GetQueryData() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:349]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHIEndDrawingViewport() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Viewport.cpp:736]
UE4Editor_RHI!FRHICommand<FRHICommandEndDrawingViewport,FRHICommandEndDrawingViewportString1955>::ExecuteAndDestruct() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\RHI\Public\RHICommandList.h:744]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:331]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteInner() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:603]
UE4Editor_RHI!FRHICommandListExecutor::ExecuteList() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:653]
UE4Editor_RHI!FRHICommandList::EndDrawingViewport() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:1553]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:1094]
UE4Editor_SlateRHIRenderer!TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`26'::SlateDrawWindowsCommandName,<lambda_e8b380acb3743d937533d4c2000da17d> >::DoTask() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\RenderCore\Public\RenderingThread.h:195]
UE4Editor_SlateRHIRenderer!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`26'::SlateDrawWindowsCommandName,<lambda_e8b380acb3743d937533d4c2000da17d> > >::ExecuteTask() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:849]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:692]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:587]
UE4Editor_RenderCore!RenderingThreadMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:341]
UE4Editor_RenderCore!FRenderingThread::Run() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:473]
UE4Editor_Core!FRunnableThreadWin::Run() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
Generally seems to happen when hovering over something in content browser (or BP editor) or right clicking on something in content browser.
I’ve had a google around, tried switching to nvidia studio drivers, making sure incredibuild is not installed - but I still seem to crash every few mins.
Screenshot showing black square where tooltip was showing up when dragging a folder: https://i.imgur.com/1YnGfKm.png