hi! i’m trying to open UE 4.24.3 on my macbook pro. however, every time i try to launch unreal through the epic games launcher, the program crashes at the 18% mark while initializing, and i get the following error message:
Fatal error: [File:/Users/build/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 4697] Failed to compile global shader TSlateElementPSLineSegmenttruetrueA . Enable 'r.ShaderDevelopmentMode' in ConsoleVariables.ini for retries.
following this message, i loaded ConsoleVariables.ini in Xcode by using the file pathway: UE_4.24>Engine>Config>ConsoleVariables.ini
in XCode i found the following comment:
using this comment, i changed ‘r.ShaderDevelopmentMode=1’ to ‘r.ShaderDevelopmentMode=0’ in line 36:
i saved the change and tried opening Unreal again, only to get the same error message at 18%.
i’m not sure what else to do to resolve this!
for context, i’m working on:
2018 Macbook Pro
macOS Ventura 13.0 (latest OS)
Xcode Version 14.0.1 (14A400), which i believe is also the latest version of Xcode
thanks in advance for any help!