UE 4.24.3 will not open on Mac OS Ventura 13.0

hi! i’m trying to open UE 4.24.3 on my macbook pro. however, every time i try to launch unreal through the epic games launcher, the program crashes at the 18% mark while initializing, and i get the following error message:

Fatal error: [File:/Users/build/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 4697] Failed to compile global shader TSlateElementPSLineSegmenttruetrueA . Enable 'r.ShaderDevelopmentMode' in ConsoleVariables.ini for retries.

following this message, i loaded ConsoleVariables.ini in Xcode by using the file pathway: UE_4.24>Engine>Config>ConsoleVariables.ini

in XCode i found the following comment:

using this comment, i changed ‘r.ShaderDevelopmentMode=1’ to ‘r.ShaderDevelopmentMode=0’ in line 36:

i saved the change and tried opening Unreal again, only to get the same error message at 18%.

i’m not sure what else to do to resolve this!

for context, i’m working on:
2018 Macbook Pro
macOS Ventura 13.0 (latest OS)
Xcode Version 14.0.1 (14A400), which i believe is also the latest version of Xcode

thanks in advance for any help!

Hi there, I had the same problem, the solution was to update Xcode to the latest. that worked for me

hi! thank you. as far as i know, i’m already running the most current available version of xcode unfortunately! but if that solution worked for you, i might try uninstalling and reinstalling it to see if that fixes it.

Hi, i had the same problem,did you fixes it?

Same issue with 4.27.2. Any fix suggestions? I’ve already tried to use an Older XCode version and it says the XCode version wont run on Ventura

Does unreal 4.27.2 work on Ventura? I need to know

Hi, i had the same problem,did you fixes it?

Hi, i had the same problem,did you fixes it?

It is possible to run UE 4.24 and 4.27 on Ventura with XCode 14.x.y,
Try to apply solutions from this thread: