UE 4.24.3 - Skeletal mesh is making editor crash

My skeletal mesh is making my editor crash and i cant figure out why, maybe someone else have encountered the same issue?

It was working fine until last night when suddenly it crashed. I was adding some sockets for future item use.
The mesh is made in Maya and retargeted from Advanced Locomotion System v4.
Did it simply go corrupt?

Here is the crash report:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000044

UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_Engine
UE4Editor_Persona
UE4Editor_Persona
UE4Editor_Persona
UE4Editor_Persona
UE4Editor_AnimationBlueprintEditor
UE4Editor_AnimationBlueprintEditor
UE4Editor_AssetTools
UE4Editor_UnrealEd
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
user32
user32
UE4Editor_ApplicationCore
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

I have the same issue, did you ever figure it out