Ue 4.24.3 Recapture Sky every tick, Oculus Go crash
Hey 尚尚aili,
This is a very heavy function, And I think that it might be too heavy for the Oculus Go, Especially if you are calling it every frame.
Ue 4.24.3 Openlevel 30 times , Oculus Go crash
Openlevel and 30 times
yes,maybe.but i also have another issue,https://answers.unrealengine.com/questions/964861/view.html.
Those two issues have the same crash log.
Line 2672: 03-13 18:32:20.280 5465 5465 F DEBUG : #01 pc 0013aadd /system/vendor/lib/egl/libGLESv2_adreno.so (glLabelObjectEXT+40)
Line 2673: 03-13 18:32:20.280 5465 5465 F DEBUG : #02 pc 04d41634 /data/app/com.YourCompany.Oculus-1/lib/arm/libUE4.so (_ZN17FOpenGLDynamicRHI21RHIBindDebugLabelNameEP11FRHITexturePKDs+184)
Line 2673: 03-13 18:32:20.280 5465 5465 F DEBUG : #02 pc 04d41634 /data/app/com.YourCompany.Oculus-1/lib/arm/libUE4.so (_ZN17FOpenGLDynamicRHI21RHIBindDebugLabelNameEP11FRHITexturePKDs+184)